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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Armored Command Unit

Unnamed
Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: xsl0001
Faction: Seraphim
Health: 11500 (+10/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 2000
Build time: 6000000
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 3900
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 24 (480 m)
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 6 (Details)

This unnamed unit is a Seraphim seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER SERAPHIM
  • BUILTBYTIER2COMMANDER SERAPHIM
  • BUILTBYTIER3COMMANDER SERAPHIM
These build categories allow it to build the following mod units:

Enhancements

Back

Nano-Repair System

Description: Massively increases the rate at which the ACU repairs its armour as well as providing an HP boost.

+2000 Health +60 Regen

Energy cost: 56000
Mass cost: 1800
Build time: 180 seconds
Prerequisite: None
Enhanced Nano-Repair System

Description: Further increases the rate at which the ACU repairs its armour as well as providing a large HP boost.

+20000 Health +150 Regen

Energy cost: 450000
Mass cost: 5800
Build time: 460 seconds
Prerequisite: Nano-Repair System
Tactical Missile Launcher

Description: Mounts a Tactical Cruise Missile Launcher onto the back of the ACU.
Energy cost: 50000
Mass cost: 1500
Build time: 140 seconds
Prerequisite: None
Personal Teleporter

Description: Adds Teleportation capability. Requires considerable energy to activate.
Energy cost: 1500000
Mass cost: 15000
Build time: 420 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.

+32 Buildpower +2000 Health +10 Regen

Energy cost: 21000
Mass cost: 800
Build time: 100 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.

+58 Buildpower +1500 Health +10 Regen

Energy cost: 50000
Mass cost: 2400
Build time: 840 seconds
Prerequisite: Tech 2 Engineering Suite
Refracting Chronotron Amplifier

Description: Increases main cannon's damage to 720 and grants it an Area-Of-Effect damage radius.

+620 Main cannon damage +2.7 Main cannon damage radius

Energy cost: 270000
Mass cost: 5400
Build time: 460 seconds
Prerequisite: None
Restoration Field

Description: Emits a field which repairs nearby allied units, as well as providing a boost to the maximum HP of those units.

+500 Health (ACU only) +10 Regen (ACU only) Aura Radius = 30 Aura HP Buff = 10% Aura Regen Buff = 2% of HP Max Regen = 10 (T1), 15 (T2), 25 (T3), 30 (SACU), 40 (T4)

Energy cost: 18000
Mass cost: 700
Build time: 70 seconds
Prerequisite: None
Advanced Restoration Field

Description: Enhances the Repair Field to grant faster restoration in a larger area, as well as providing a larger boost to the maximum HP of those units.

+1000 Health (ACU only) +10 Regen (ACU only) Aura Radius = 35 Aura HP Buff = 20% Aura Regen Buff = 3.5% of HP Max Regen = 20 (T1), 50 (T2), 120 (T3), 140 (SACU), 240 (T4)

Energy cost: 42000
Mass cost: 1800
Build time: 150 seconds
Prerequisite: Restoration Field

Right Arm

Chronotron Accelerator

Description: Doubles the main cannon's rate of fire, and increases its range and that of Overcharge.

+100% Rate of fire +8 Main cannon range

Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None
Resource Allocation System

Description: Increases ACU's resource generation to 17 mass per second and 2020 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: None
Advanced Resource Allocation System

Description: Increases ACU's resource generation to 33 mass per second and 4020 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: Resource Allocation System

Weapons

Chronotron Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFChronatronCannon01
DPS estimate: 100 (?)
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFChronatronCannon02
DPS estimate: 4545 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Min range: 0
Firing cycle: Once every 3.3s (?)
Firing cost: 7500
AutoOvercharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFChronatronCannon02
DPS estimate: 3000 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Min range: 0
Firing cycle: Once every 5.0s (?)
Firing cost: 7500
Death Nuke

Projectile: InainoEffectController01
Damage: 2000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 500
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Laanse Tactical Missile Launcher

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SIFLaanseTacticalMissileCDR
DPS estimate: 6000 (?)
Damage: 6000 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 256 (5.12 km)
Min range: 15 (300 m)
Firing cycle: Once every 1.0s (?)
Projectile storage: 0/1
Teleport in

Target type: Untargeted
Damage: 100 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +1150
  2. 40 kills gives: +2300
  3. 65 kills gives: +3450
  4. 90 kills gives: +4600
  5. 120 kills gives: +5750
Categories : SERAPHIM · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER · SILO
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