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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Neptune Class": Tech 3 Battlecruiser

Neptune Class
Tech 3 Battlecruiser
Source: Forged Alliance
Forever
Unit ID: xes0307
Faction: UEF
Tech level: 3
Health: 25000
Armour: Normal
Energy cost: 60000
Mass cost: 7000
Build time: 25200 (Details)
Vision radius: 40 (0.8 km)
Water vision radius: 48 (0.96 km)
Radar radius: 48 (0.96 km)
Sonar radius: 20 (400 m)
Motion type: RULEUMT_Water
Movement speed: 4.25 (85 m/s)
Weapons: 5 (Details)

"Neptune Class" is a UEF naval unit included in Forged Alliance Forever. It is classified as a tech 3 battlecruiser unit. The build description for this unit is:

Direct Fire Anti-Navy Assault Ship, armed with very powerful lasers and weak torpedoes. Equipped with tactical missile and torpedo defenses.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Radar
  • Sonar
  • Tactical Missile Defense
  • Torpedoes
  • Torpedo Defense

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

Dual-Barreled Hiro Plasma Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 313 (?)
Damage: 105 (?)
Damage radius: 1 (20 m)
Damage instances: 2 beams
10 beam collisions
Damage type: Normal
Max range: 80 (1.6 km)
Firing arc: 280°
Firing cycle: Once every 6.7s (?)
Angler Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo02
DPS estimate: 20 (?)
Damage: 50 (?)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 10.0s (?)
Phalanx Anti-Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Projectile: TDPhalanx01
Damage: 1 (?)
Damage type: Normal
Max range: 31 (0.62 km)
Min range: 2 (40 m)
Firing cycle: Once every 2.0s (?)
Smart Charge AntiTorpedo

Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: TIMAntiTorpedo01
Damage: 2 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Min range: 10 (200 m)
Firing cycle: Once every 10.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +2500
  2. 50 kills gives: +5000
  3. 75 kills gives: +7500
  4. 100 kills gives: +10000
  5. 125 kills gives: +12500
Categories : UEF · TECH3 · MOBILE · ANTINAVY · DIRECTFIRE · NAVAL
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