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FAForever edited this page May 13, 2024
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- Changed "Hide Obsolete" filter in map selection to be enabled by default
- Hide maps if a newer version is available locally
- Fixed the title change option locking if you enter an empty string
- Fixed lobby chat not behaving as expected when multi-line messages are entered
- Allowed lobby chat to correctly handle variable font sizes
- Fixed lobby flags being stretched
- Fixed lobby presets not handling unit restrictions correctly
- Fixed lobby autoteams button not syncing with the selected game options correctly
- Added a warning to the host if they have selected an outdated map, asking them to update it
- Fixed observers being unable to click the observer/player toggle button after being moved to observer while ready
- Added a button to close all unoccupied open slots or open all closed slots
- Fixed a bug where the mod manager UI could break if the host has a mod with an incomplete info file
- New Feature: Integrated a vastly improved version of the popular Notify mod
- Notify Features
- Notify started as a way to allow ACU upgrade progress to be communicated nicely to the team. FAF has taken it to the next level.
- Support for sending notifications about ACU upgrades, Factory Tech upgrades (HQs), Experimental construction, and Nuke and T3 Artillery construction
- By default, you will see notifications about ACU upgrades only, as well as an ETA overlay at the location of the upgrading ACUs
- Toggles available to define which types of messages you want to see come in from allies
- Notify messages limited to only show the first of each HQ type, Experimental (Non game-ender), Nuke, or T3 Artillery to avoid spamming the chat with notifications late-game
- Notify UI
- Selecting your ACU will show any upgrades it has completed for each slot above the UI in the bottom left corner
- There is an in-game customisation menu UI. It can be accessed via the main menu, or with a key bind. Default binding is CTRL-ALT-F1
- Full customisation of all Notify messages is enabled, including resetting to default
- All message types are broadcast at all times. The menu allows you to customise which messages you see, using toggle buttons at the top of the customise.
- Colour of Notify messages can be changed inside the chat window
- Upgrade Queuing
- ACU Upgrades can now be queued up the same as any other construction project
- Unfortunately, due to an engine limitation, upgrades cannot be UN-queued (You can only stop the ACU, cancelling the in progress work orders)
- ACUs can queue buildings from an uncompleted tech level if the upgrade is queued
- Hotbuild has the ability to correctly access the uncompleted tech level buildings tooltip
- Blacklisted all previous Notify mod versions
- Notify Features
- Significantly improved unit formations
- Changed land and naval formations to give large units extra space instead of forcing the whole group to spread out
- Moved submarines so they sit between surface vessels instead of directly under them
- Changed air formation shape to spread units out more evenly and make large formations wider instead of a long line
- Made guard formation denser so more units can stay close to the target
- Changed shield distribution in guard formation to more efficiently cover the target and other guarding units
- Fixed several unit filter issues that caused units to get the wrong positions or even be excluded from a formation altogether
- Rearranged land and naval formations to give some units better positions
- Improved spread attack. It now handles most order types.
- Changed the timeout on player attention pings to be per-player instead of on a global cooldown
- Fixed and optimised TML leading for AIs
- Increased the depth at which Megalith and Ythotha appear to be submerged in water instead of walking on land
- Reverted the Energy hotbuild cycling through to Storage, in response to popular demand.
- T3 Sonar can now be given assist commands. Primarily useful so they can guard a unit and stay with it.
- Fixed an error caused by empty gunships
- Fixed the spacing when tiling rotated templates being off in some situations
- Fixed a bug which caused only one engineer of a group ordered to rebuild a wreck to actually attempt the task
- Fixed HARMS sinking more than once in some situations
- Fixed deleted orders reappearing if spread command is used
- Added safeguards against a rare exploit which allowed bypassing of the share conditions
- Fixed orders bugging out sometimes if units in the selection died
- Fixed an error caused by a czar dying with units in the hold
- Prevented air units sometimes sinking below the map after bouncing off a shield
- Fixed game exit behaviour sometimes erroring or throwing logspam
- Fixed Czar targeting hover units with depth charges
- Fixed only one Overcharge shot being fired when multiple Overcharge commands are queued
- Fixed Novax Center being unable to build a replacement satellite after a satellite is destroyed blocking a nuke
- Fixed Novax satellite disappearing before hitting the ground after the control center is destroyed
- Fixed subs stopping too close to their targets when given an Attack Move order
- Fixed a bug that caused Hives (and possibly other Cybran units) to instantly capture a unit in some situations
- Increased Cybran SACU projectile lifetime so it can hit targets at the edge of its upgraded range
- Fixed some instances of transported units not dying when their transport dies
- Added full support for UTF character set in the lobby, game chat, and other typing interfaces. This enables Russian, Chinese, Japanese, and all manner of other characters.
- Fixed ShowNetworkStats not closing in some situations
- Fixed the construction menu pause button not changing colour with factional skins
- Added an option to have fonts change colour according to faction
- Fixed observers not seeing the correct unit regen number for units with veterancy, upgrades, or other regen changes
- Detail view no longer shows a cost/tick breakdown for some units incorrectly
- Made loading screen hints more readable by adding a drop shadow effect
- Fixed a bug causing build mode to exit when a template is ordered
- Added a hotbuild key for T3 Mobile AA
- Fixed a hotbuild bug causing errors when certain units were upgraded
- Fixed hotbuild key label for support factory upgrades being on the wrong icon
- Fixed zoom pop key action not functioning
- Fixed reclaim overlay sometimes showing reclaim out of the playable areas
- Put silo count/capacity label at the top of the button to avoid it being obscured by the hotkey label
- Added an option to disable hotkey labels
- Fixed factory templates not displaying icons for mod units
- Fixed missing UI elements in replays or when the Use Factional UI Skin option is disabled
- Removed "Quick Tip" prefix from the tips which show on the loading screen
- Added T3 MAA to the hotkey description
- Updated mods blacklist
- Updated maps blacklist
- Random spawn locations are no longer accurate in the UI to prevent UI mods from cheating
- New random spawn modes have been added which mark opponents' spawn locations so all players can see where everyone is
- Fixed an issue with offline COOP not working as intended
- Significant improvements and bugfixes for COOP AI capabilities
- Properly hide failed bonus objectives in COOP
- Optimised Sorian-AI-related code a little
- Optimised AIX-related code a little
- Fixed kill objectives not working as intended in COOP
- Fixed Torpedo Boat ID being incorrect from an AI perspective, causing them not to work properly
- Added additional AI Naval platoon templates
- Removed the hyphen from "Air Superiority Fighter" unit type to make it the same across all factions
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