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Sprint2 Action Sound

Aryawwww edited this page Sep 14, 2022 · 4 revisions

Introduction

An action sound effect is a sound effect that is produced when an action occurs. For example, attack sound effects, walking sound effects, dialogue sound effects and so on

Action sounds are triggered by the condition of action discrimination

Design

Since the game's specific process has not yet been designed, our team has selected some sound effects that can be used based on the action that can be imagined.

footstep

rattle

ring&bell

test

The test file is based on the html file

test file

select

footstep:

Foley Footstep Barefoot Squeaky Kitchen Floor 01 Foley Footstep Baseball Cleat Dirt Debris Jump Foley Footstep High Heels Leaves And Twigs Debris Walking
Feature Slowly, cautiously Quick, short Smooth, uniform
Reasons For Choosing The game requires slow movements to support the movement of the characters The game needs to encounter obstacles or markers that are producing special sound effects This music does not have much ups and downs and is suitable for the behavior of the characters

final select:

Foley Footstep High Heels Leaves And Twigs Debris Walking

Based on the panel discussions, we chose this music as a footstep because we thought that footsteps needed more continuity.

rattle:

Foley Bamboo Stick Cinder Blocks Rattle Foley Broken Glass Plastic Tub Rattles Three Times
Feature Like a bamboo stick Quickly, very concisely
Reasons For Choosing It is more distinctive and can be distinguished from the background music. This sound effect is highly universal and can be used for cues, interactions or warnings.

final select:

Foley Broken Glass Plastic Tub Rattles Three Times

What we need is a sound effect that can adapt to most scenes and trigger conditions, so we should try to avoid sound effects that are too strong.

ring&bell:

Foley Bell Brass Handbell Ring Foley Bell Metal Handbell Ring
Feature Crisp, short Repeat, quickly
Reasons For Choosing It is a very classic ringtone that can be adapted to different scenes. It's like the sound of wind chimes, sloppy, irregular, and crisp and nice.

final select:

Foley Bell Brass Handbell Ring

A single sound effect is very ordinary, and the wind chime-like ringtone is not only suitable for scenes such as villages, but also gives players a pleasant enjoyment

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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