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Sprint2 Action Sound
An action sound effect is a sound effect that is produced when an action occurs. For example, attack sound effects, walking sound effects, dialogue sound effects and so on
Action sounds are triggered by the condition of action discrimination
Since the game's specific process has not yet been designed, our team has selected some sound effects that can be used based on the action that can be imagined.
The test file is based on the html file
Foley Footstep Barefoot Squeaky Kitchen Floor 01 | Foley Footstep Baseball Cleat Dirt Debris Jump | Foley Footstep High Heels Leaves And Twigs Debris Walking | |
---|---|---|---|
Feature | Slowly, cautiously | Quick, short | Smooth, uniform |
Reasons For Choosing | The game requires slow movements to support the movement of the characters | The game needs to encounter obstacles or markers that are producing special sound effects | This music does not have much ups and downs and is suitable for the behavior of the characters |
Foley Footstep High Heels Leaves And Twigs Debris Walking
Based on the panel discussions, we chose this music as a footstep because we thought that footsteps needed more continuity.
Foley Bamboo Stick Cinder Blocks Rattle | Foley Broken Glass Plastic Tub Rattles Three Times | |
---|---|---|
Feature | Like a bamboo stick | Quickly, very concisely |
Reasons For Choosing | It is more distinctive and can be distinguished from the background music. | This sound effect is highly universal and can be used for cues, interactions or warnings. |
Foley Broken Glass Plastic Tub Rattles Three Times
What we need is a sound effect that can adapt to most scenes and trigger conditions, so we should try to avoid sound effects that are too strong.
Foley Bell Brass Handbell Ring | Foley Bell Metal Handbell Ring | |
---|---|---|
Feature | Crisp, short | Repeat, quickly |
Reasons For Choosing | It is a very classic ringtone that can be adapted to different scenes. | It's like the sound of wind chimes, sloppy, irregular, and crisp and nice. |
Foley Bell Brass Handbell Ring
A single sound effect is very ordinary, and the wind chime-like ringtone is not only suitable for scenes such as villages, but also gives players a pleasant enjoyment
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack