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Music test (team 6)

zlz8848 edited this page Oct 18, 2022 · 1 revision

Background

When players complete npc tasks (such as collection games in different chaps), cheerful sound effects can bring players sense of achievement and achieve better game effects. In this music test, we showed this sound effect selected by my team, and asked the users to score the music for fit.

According to the background music selected by team 3, it's light and slow, so our team will give priority to music whose stimulation is not strong.

Testing plan

We designed a questionnaire to investigate how well this sound effect fits, and we interviewed 10 people to answer the questionnaire.

Question: Is this sound effect cheerful? As a sound effect of completing tasks, can it bring players sense of achievement? How well this sound effect fits into the background music?

The questionnaire is scored in the form of a total of 5 points, 1 - 5 is the degree of fit.

Questionnaire link: https://wj.qq.com/s2/10986129/4a75/

Result

question1 question2 question3

Analysis

According to the data feedback, most of the average scores are between 3-4 points, which means the sound effect we selected is suitable.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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