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Music test (team 6)
When players complete npc tasks (such as collection games in different chaps), cheerful sound effects can bring players sense of achievement and achieve better game effects. In this music test, we showed this sound effect selected by my team, and asked the users to score the music for fit.
According to the background music selected by team 3, it's light and slow, so our team will give priority to music whose stimulation is not strong.
We designed a questionnaire to investigate how well this sound effect fits, and we interviewed 10 people to answer the questionnaire.
Question: Is this sound effect cheerful? As a sound effect of completing tasks, can it bring players sense of achievement? How well this sound effect fits into the background music?
The questionnaire is scored in the form of a total of 5 points, 1 - 5 is the degree of fit.
Questionnaire link: https://wj.qq.com/s2/10986129/4a75/
According to the data feedback, most of the average scores are between 3-4 points, which means the sound effect we selected is suitable.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
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- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack