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Sprint 3 Game logo (Team 8)

ivantsang9723 edited this page Oct 4, 2022 · 1 revision

Game Name

The game name we have chosen for this game is "Atlantis: Reborn Evil Shadow". The main reason to choose this name is to make connection with the storyline and has hidden some interesting Easter egg inside the name. The traitor is hiding inside the name

Game Logo

Game Logo

Inspiration

The name and the logo is inspired by the survey created for the contributors, which is to collect preference style of design ideas.

Survey Link

Game Logo Survey

Survey Content

  • This survey has listed some questions about the opinion towards the art style idea of game logo and idea on the name of the game.

Questionnaire Purpose

  • This survey is used to receive opinion from developers about the art style we should choose for the logo of the Atlantis game.
  • To choose the name of the game/ to get new idea of creative names.

Method

  • In this survey, we tried to create a Google Form and distribute to the developers to received responses of them.

Targeted Participants

  • This survey is created for the contributors in this game.
  • All participants were volunteered to participate in this test.

Questions

q1
q2

Response Received

  • 10 responses has been received from the participants.

    a1
  • In Question 1, we are asking for the art style preference for the game logo to start on our design. There are five options: four provided with concept images and one "others". There is 60% of dark mystery style, 20% of brighter style, and 10% of colorful and dark horror style respectively. Therefore, the theme has been confirmed as dark mystery style.

    a2
  • In Question 2, we are receiving opinion about the name of the game designed by us. There is also four options thought by our team and one "others" for them to fill in. We have received 80% of participants choosing "Atlantis: Reborn Evil Shadow" and 20% of people choosing "Nereus: Lost Scale". Therefore, the name finalised was "Atlantis: Reborn Evil Shadow".

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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