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Code Requirements
There is a concept called NPC Eviction Card, the function of this card is that when the player clicks on it, a window will pop up, showing the clues that the player has gain through communicate with the NPC.
On the basis of the previous code, add several functions and some parameters to the constructor.
When the player has passed the dialogue with the npc, we needs to add something like a list or array to store the clues obtained by the player, which is called the clue library. Then after the player uses a function called NPC Eviction Card, a window needs to be displayed to show the above clue library. At the same time, a function of getPlayerCLues is needed here. The seventh group should be able to call this function after creating an instance of player to get the clues that the player has obtained from the npc.
The npc also needs a clue library to store the clues that the npc remains. It needs a function of remove clues. After the player makes a choice, the clues that the npc currently has are reduced. At the same time, a function of getNpcCLues is needed here. The seventh group should be able to call this function by creating an instance of Npc. It need to be able to get the clues left on the current npc.
At the same time, a function about dialog rendering needs to be added. On the basis of the last sprint, when the distance between the user and the npc reaches the specified distance, replace the presented content with the drawn dialog box Moreover, a unit test is necessary.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack