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Code Requirements

snakefen edited this page Sep 13, 2022 · 4 revisions

Trigger

There is a concept called NPC Eviction Card, the function of this card is that when the player clicks on it, a window will pop up, showing the clues that the player has gain through communicate with the NPC.

Requirements

On the basis of the previous code, add several functions and some parameters to the constructor.

When the player has passed the dialogue with the npc, we needs to add something like a list or array to store the clues obtained by the player, which is called the clue library. Then after the player uses a function called NPC Eviction Card, a window needs to be displayed to show the above clue library. At the same time, a function of getPlayerCLues is needed here. The seventh group should be able to call this function after creating an instance of player to get the clues that the player has obtained from the npc.

The npc also needs a clue library to store the clues that the npc remains. It needs a function of remove clues. After the player makes a choice, the clues that the npc currently has are reduced. At the same time, a function of getNpcCLues is needed here. The seventh group should be able to call this function by creating an instance of Npc. It need to be able to get the clues left on the current npc.

At the same time, a function about dialog rendering needs to be added. On the basis of the last sprint, when the distance between the user and the npc reaches the specified distance, replace the presented content with the drawn dialog box Moreover, a unit test is necessary.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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