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Player and Serpent Portal Transition
A small animation will play on the loading screen after the level is complete before entering the new level to show that the player and serpent have passed through the portal and entered the new world. The initial though was to play an animation video that shows the transition after the end of the level, but with the current player animation being controlled with the input of a certain key it was challenging to implement cause of the time constraint.
We have designed 10 frames to account for the 10% interval load, but have the animation frame move at 20% interval, hence we have only five animation images.
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In this first 2 frames you can see simple image of the player entering the portal, but the loading bar has 2 different images to account the change in loading percentage.
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In this frames you can now see that player is almost inside the portal and the serpent is also moving closer to join him inside the portal.
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In this frames we can now assume that the player is inside the portal moving towards the opening end and the serpent has now started entering the portal as you can see the head has disappeared.
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In this frames you can see that the player is now getting out of the portal into the new world. Where as the serpent is almost completely in the portal.
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In this last 2 frames we can now see that player is out of the portal running away from the serpent, that is about to enter the new world with him.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing