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Design Guide
Yee edited this page Sep 12, 2021
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As the game is space-themed, the main background colour will be dark navy colour to resemble the appearance of outer space. Accent colours will be bright and colourful to provide strong contrast against the dark background.
A 2D minimalist drawing style includes basic shapes, limited colours and textures, and smooth clean outlines. This simple design is easy to create yet aesthetically appealing.
Example:
Reference: Scott (@cronobreak). Minimalist RPG assets. Twitter. https://twitter.com/cronobreak/status/883598232621785088
Adobe Illustrator was the main application used for the creation of graphics used in the game. Simple shapes were drawn using the Pen or Shape Tool, and given a solid, thick and rounded stroke.
- Illustrator
- Photoshop
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing