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Debuff Catalogue

raneechu edited this page Oct 19, 2021 · 16 revisions

Introduction

Debuffs throughout the game provide the player with interesting ailments which increase the difficulty of completing the level. Debuffs can be timed (effects are maintained on the player for a set period) or instant (effects are applied once immediately). Below is a catalogue of the currently-available debuffs.

Instant

Health Decrease (20)

Effect: the players health is decreased by 20

Design:

23 副本

Timed

Double Hurt

Effect: the player takes double damage when hit for a period of time

Design:

21 副本

No Jumping

Effect: the player is unable to jump for a period of time

Design:

no jump

NOTE: After user testing the game design, some users commented on the jump debuff being frustrating as it impeded them from being able to move due to the many rocks and walls spread throughout the levels. This often lead to the player being defeated by the death wall due to restricted movement or just not being able to interact with the game as jump is an essential movement required to navigate the terrain. Thus, it was decided that the no jump debuff should be removed to enhance the user's experience.

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