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Buff Catalogue
default-jamc edited this page Oct 19, 2021
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Buffs throughout the game provide the player with interesting enhancements to assist them with completing the level. Buffs can be timed (effects are maintained on the player for a set period), or instant (effects are applied once immediately). Below is a catalogue of the currently-available buffs.
Effect: the player's health is set to the maximum
Design
(This was not designed by Team 3, but rather is a default image in the engine. This will be updated in a later sprint)
Effect: the player's health is increased by 20
Design:
Effect: the player does not take damage for a period of time
Design:
Effect: the player's stamina does not deplete when the player sprints
Design:
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing