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Game Outro User Testing

sh4453 edited this page Oct 19, 2021 · 1 revision

Introduction

After the player completes all the levels, the story will be concluded via 5 story-telling images. The player will play through the game and then be shown the sequence of images.

Purpose

This user testing will allow us to evaluate how effective the story screens are, and how satisfied the users are after playing. Context and a story with stakes is important for player engagement and investment in completing the game. A satisfying ending will give the player a lot of gratification. It will also give the game a definite ending instead of the previous sudden stop.

Test plan

  1. Give users some context as to what they are going to see
  2. Start the game and let the users play until they win
  3. Show users the story screens separately
  4. Allow them to complete the survey Quantitative Questions
  5. The outro was satisfying, I feel a sense of completion
  6. The outro’s aesthetics matched the game just played
  7. The outro was worth seeing after playing through the game
  8. The outro was unnecessarily complex and inconsistent
  9. The game feels complete and the story was wrapped up nicely
  10. The intro and outro screens are compatible with each other

Qualitative Questions

  1. What aspects of the outro did you like?
  2. What aspects of the outro should be changed/expanded on?

Feedback

Qualitative Answers

Overall people enjoyed the outro screens. They felt that the outro sequence was a good payoff relative to the amount and effort of gameplay that was present in the game. Most importantly the aesthetics of everything matched up so everything was consistent.

Quantitative Answers

As with the introduction screens, testers thought it would be a good idea to have outro music as well, as the silence was a bit jarring. This was also more overall, but the story could be emphasised more throughout gameplay as players would sometimes take a while to remember what the story was in the first place.

Table of Contents

Home

Introduction

Main Menu

Main Game Screen

Gameplay

Player Movement

Character Animations

Enemy Monster Design and Animations

Game basic functionalities

User Testing

GitHub Wiki Tutorial

Game Engine

Getting Started

Documentation

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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