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Game Outro User Testing
After the player completes all the levels, the story will be concluded via 5 story-telling images. The player will play through the game and then be shown the sequence of images.
This user testing will allow us to evaluate how effective the story screens are, and how satisfied the users are after playing. Context and a story with stakes is important for player engagement and investment in completing the game. A satisfying ending will give the player a lot of gratification. It will also give the game a definite ending instead of the previous sudden stop.
- Give users some context as to what they are going to see
- Start the game and let the users play until they win
- Show users the story screens separately
- Allow them to complete the survey Quantitative Questions
- The outro was satisfying, I feel a sense of completion
- The outro’s aesthetics matched the game just played
- The outro was worth seeing after playing through the game
- The outro was unnecessarily complex and inconsistent
- The game feels complete and the story was wrapped up nicely
- The intro and outro screens are compatible with each other
Qualitative Questions
- What aspects of the outro did you like?
- What aspects of the outro should be changed/expanded on?
Overall people enjoyed the outro screens. They felt that the outro sequence was a good payoff relative to the amount and effort of gameplay that was present in the game. Most importantly the aesthetics of everything matched up so everything was consistent.
As with the introduction screens, testers thought it would be a good idea to have outro music as well, as the silence was a bit jarring. This was also more overall, but the story could be emphasised more throughout gameplay as players would sometimes take a while to remember what the story was in the first place.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing