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Debuff Catalogue
Debuffs throughout the game provide the player with interesting ailments which increase the difficulty of completing the level. Debuffs can be timed (effects are maintained on the player for a set period) or instant (effects are applied once immediately). Below is a catalogue of the currently-available debuffs.
Effect: the players health is decreased by 20
Design:
Effect: the player takes double damage when hit for a period of time
Design:
Effect: the player is unable to jump for a period of time
Design:
NOTE: After user testing the game design, some users commented on the jump debuff being frustrating as it impeded them from being able to move due to the many rocks and walls spread throughout the levels. This often lead to the player being defeated by the death wall due to restricted movement or just not being able to interact with the game as jump is an essential movement required to navigate the terrain. Thus, it was decided that the no jump debuff should be removed to enhance the user's experience.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing