Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.42.3
v2.42.2
Bug Fixes
- client: use client.dropmodel on invalid point.model (#1798) #1798 (0Programmer)
- server/inventory: set metadata.weight of petrolcan (Linden)
- server/crafting: don't start crafting when item is missing (Linden)
Code Refactoring
- client: replicate invBusy (Linden)
- use callback event for giveItem (Linden)
- server/inventory: disable giveItem if target inv is busy (Linden)
Chores
v2.42.1
Bug Fixes
- client: infinite textui (#1786) #1786 (Pegos)
- server/qbx: sync inventory items to player object (#1775) #1775 (Solareon)
- server/qbx: default NPC vehicle database id to nil (#1774) #1774 (Manason)
- client/shops: pass distance to targets (Linden)
Code Refactoring
- server/mysql: silent error on improper configuration (Linden)
- client: tweak inventory access distance checking (Linden)
- init: use lib.print.info (Linden)
- client: print when weapon is disarmed by game (Linden)
Chores
- locales: update da.json (#1784) #1784 (ARottenberger)
v2.42.0
Features
- qbx_core support (#1763) #1763 (Solareon)
- bridge/qbx: sync dynamic account types (#1767) #1767 (Solareon)
Bug Fixes
- client: disable using weapons while shooting and disarming (Linden)
- client: nil arithmetric (Linden)
- cure cancer (Linden)
- server/inventory: stash coords (#1768) #1768 (toshko)
- server/inventory: ignore owner/group checks when forcing open inventory (#1769) #1769 (Master Mind)
- server/qbx: invalid statebag access (Linden)
v2.41.0
Features
- server/qb: partial qb-inventory exports (Linden)
Bug Fixes
- client: early-return during 'giveItem' if using an item (Linden)
Code Refactoring
- server: change item count checks to Inventory.GetItemCount (Linden)
- server: make forceOpenInventory globally accessible (Linden)
- setup: prevent error from new qb-inventory data (Linden)
- client: set weapon timer based on time between shots (Linden)
- client: disable firing when weapon timer is nil (Linden)
- client: reduce delay between shooting and using items (Linden)
Chores
v2.40.2
Bug Fixes
- client: check if current license point is showing textui (Linden)
- client: don't close inventory when disarmed (Linden)
- bridge/qb: improved handcuff status syncing (#1711) #1711 (Manason)
- client: respect weapon clip size in vehicles (Linden)
- client/items: set parachute if carried when disarming a weapon (#1706) #1706 (Maximus7474)
Code Refactoring
- client: display text prompt on markers (Linden)
- client: don't disable firing while inv is "busy" (Linden)
- server: adjust module load order (Linden)
- client: more specific info when player inventory is not loaded (Linden)
- server/inventory: remove "in" unpacking (Linden)
- qb: export handler tweak (Linden)
- weapons: adjust jerry can weight and durability loss (Linden)
Chores
v2.40.1
v2.40.0
Features
- server/shops: add fromSlot to buyItem hook payload (#1638) #1638 (ANTOND)
- client: add convar inventory:disableweapons (Linden)
- convars inventory:dropslots and inventory:dropweight (Linden)
Bug Fixes
- client/nd: properly update groups (#1661) #1661 (Andy)
- server/inventory: round count in 'Inventory.Set' (#1683) #1683 (Gamzky)
- server/inventory: remove notification in CanCarryItem (#1682) #1682 (Gamzky)
- client: reset 'swapActive' when newdrop fails (#1685) #1685 (Gamzky)
- web/InventorySlot: incorrect types used for timer (#1678) #1678 (T-001 v.2 r.3)
- client: don't turn ped during trunk check (#1686) #1686 (Gamzky)
- web: reset 'shiftPressed' in inventory setup (#1687) #1687 (Gamzky)
- server/inventory: clean-up random loot generation (Linden)
- server/inventory: incorrect count passed to swapItems hook (Linden)
Code Refactoring
- client: show notification when using item while armed (Linden)
Chores
v2.39.1
v2.39.0
Features
- add useSlot item anim skip (#1614) #1614 (Austin Dunn)
- server: add netId to openInventory hook payload (#1639) #1639 (ANTOND)
- modules/weapons: add convar to disable weapon item notifications (#1637) #1637 (ANTOND)
- b3095 weapons (#1581) #1581 (mikigoalie)
Bug Fixes
- server/shops: use metadata label over item label (#1606) #1606 (FjamZoo)
- items: set prop as array when using propTwo (Linden)
- client/bridge: reset item count on logout (Linden)
- server/inventory: support for item name in GetItemSlots (#1591) #1591 (ANTOND)
- bridge/qb: character name not showing on inventory (#1608) #1608 (Snipe)
- bridge/nd: updating player data (#1633) #1633 (Andy)
- client/qb: hasItem fix when item does not exist (#1587) #1587 (someone)
- minor type tweaks (Linden)
- server/inventory: pcall when saving inventories (Linden)
- server/mysql: inv save format error (#1646) #1646 (Ethan)
- client/weapon: always trigger updateWeapon when disarming player (Linden)
Code Refactoring
- items: minor item tweaks (Linden)
- server/mysql: trigger saves in separate threads (Linden)
- server: explicitly check inventory data is a table (Linden)
Chores
- web/images: new base images (Linden)
- web: minor clean-ups #1618 (Demetrio M)
- web/images: additional base images (Linden)
- deps: bump semver from 6.3.0 to 6.3.1 in /web (#1648) #1648 (dependabot[bot])
- deps: bump postcss from 8.4.19 to 8.4.35 in /web (#1649) #1649 (dependabot[bot])
- deps-dev: bump vite from 4.0.0 to 4.5.2 in /web (#1650) #1650 (dependabot[bot])
- deps: bump json5 from 2.2.1 to 2.2.3 in /web (#1652) #1652 (dependabot[bot])
- deps: bump @babel/traverse from 7.20.5 to 7.24.0 in /web (#1651) #1651 (dependabot[bot])
- locales: update et.json (#1640) #1640 (Nuga)
- locales/cs: add missing phrases, corrections (#1636) #1636 (ANTOND)
- web/images: update images (Linden)