Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.38.1
v2.38.0
Features
- client: add canUseWeapons player state (Linden)
- client: fire event on weapon component update (#1553) #1553 (mikigoalie)
- usedItem event (Linden)
Bug Fixes
- client: weapon check on item use (Linden)
- client: giveitem vehicle check (Linden)
- server/inventory: dumpster loot generation (Linden)
- server/inventory: missing export for GetSlotIdsWithItem (#1565) #1565 (FjamZoo)
- convert/qb: use existing serials (#1567) #1567 (FjamZoo)
- client: prevent swapItems when usingItem (Linden)
- server: usedItem event invid (Linden)
- bridge/nd: add boss check (#1578) #1578 (Andy)
Code Refactoring
- server/items: assign serial numbers on weapons in stashes (#1570) #1570 (FjamZoo)
- bridge/nd: status values & character loaded event (#1574) #1574 (Andy)
Chores
v2.37.4
v2.37.3
Bug Fixes
- web: allow item movement/scroll if inventory type is admin (Luke)
- rerender slots when using SetSlotCount while client is in inventory (Luke)
- inventory: restrict item swaps when inspecting inventory (Linden)
- server/inventory: remove left over prints (#1557) #1557 (FjamZoo)
- server/inventory: clearevidence arg (Linden)
Chores
- web: ensure isBusy is always set to false when opening inventory (Luke)
v2.37.2
v2.37.1
v2.37.0
Features
- bridge: updated nd_core to v2.0.0 (#1403) #1403 (Andy)
- server/inventory: Inventory.InspectInventory (Linden)
Bug Fixes
- server: update source for lib.logger (#1537) #1537 (Kaan)
- server/inventory: prevent swapping containers into containers (Linden)
Code Refactoring
- items: additional weapon skins (#1506) #1506 (MrNewb)
- deprecate data function for lib.load (Linden)
- bridge: replace script loading with lib.load (Linden)
Chores
- locales: add missing translation in de.json (#1544) #1544 (KastenMonster)
- init: update ox_lib version (Linden)
v2.36.1
v2.36.0
Features
- server: add bulkstashsave convar to toggle old-saving (Linden)
Bug Fixes
- server: set negative durability to 0 (Linden)
- server: resolve a stash saving issue (Linden)
- server/shops: randomprices when currency is explicitly set as money (#1496) #1496 (Trivial)
Code Refactoring
- server/inventory: tweak inventory cleanup (Linden)
Chores
- init: update minimum lib version (Linden)