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Releases: MegaMek/megamek

v0.43.4 Development Release

02 Oct 03:15
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Pre-release

v0.43.4 (2017-10-01 11:00 UTC)

  • Issue #573: Jumping through buildings.
  • Issue #414[MekHQ] - Longinus (WoB) not showing in Hanger
  • Fixing issues with sprite names in the mechset.
  • Fixing some quirks to be inline with the new BMM
  • Plasma weapons should have the energy weapon tag.
  • New Sprites and Maps(Thanks arekP64)
  • Bug: gyro hits require PSR for tracked mechs and QuadVees in vee mode instead of the other way around.
  • Issue #542: Megamek can't exit attack phase using fighter squadrons 0.43.1
  • Enhancement #581: Implement Log4J
  • Made the resetLogFile method public so that it can be used by MML and MHQ.
  • Issue #587: Squadron disband damage is not applied correctly
  • Issue #588: Split equipment on Super heavies
  • Issue #593: Wrong destroyed unit icon for Centurion aerospace fighter
  • Feature #479: Added BV listing to unit tooltip.
  • New Sprites and mechset fixes.
  • Updated GUIPreferences for BV Matching and changing default splash screen.
  • Feature: LAMs and glider Protomechs.
  • Feature: TacOps VTOL bombing and strafing option (per pending errata, VTOL strafing is a separate unofficial option).
  • Issue #539 - Enable Princess to rotate turrets and use "extended torso twist" quirk.
  • Data - LRM Infantry date fixes. Also Clan LRM infantry become unofficial since LRM Infantry is a IS weapon.
  • Issue #598: Terrain Impassable to ASFs? Airborne Units?
  • Issue #606: Aerodyne DSs Dropping Units on Ground Map Have Issues.
  • Data: New Sprites and GE/BA Sprite Clean up
  • Issue #603: New Data: Wars of the Republic Era RATs
  • Updates to Skins
  • Issue #604 - Packrat LRPV PKR-T5 unable to carry 1 ton of troops
  • Issue #596 - Bandit (C) Invalid units
  • Issue #620: Image Atlasing breaks tilesets that flip images
  • TileMapImageLoader now fails if the file it's trying to load doesn't exist
  • Issue #609: Ice not working with unit displacement correctly
  • Added Random Skills dialog button to Random Army Dialog (helps if using to reinforce mid-game)
  • Issue #624: Mechs with destroyed gyros can't eject
  • Issue #579: Reflective armor takes strange damage from physicals
  • Issue #625: Initial BV in Entity tooltip can be wrong
  • Issue #626: Reinforced units don't count against a players total BV
  • Issue #623, #627: Missing mech icon crashes UnitSelectorDialog
  • Issue #628: Gained BV On Round Two (LAMS, Tripods, & QuadVees)
  • Issue #582: Crash when spotting for LRM indirect fire
  • Issue #582: LRM/SRM smoke munitions now use current TO rules, fixes rare NPE
  • Fixed a bug where some ancillary images weren't working, along with the largeTextures tileset
  • PR #613: Aero partial repairs
  • Issue #645: Princess continues to stop at one point.
  • PR #635: Terrain Master SPA (Forest Ranger, Frogman, Mountaineer, and Swamp Beast)
  • PR #640: Improved Princess turret placement (including preventing illegal turret deployments)
  • PR #642: Feature: Configure starting fuel points in lobby
  • PR #642: Feature: Damage KF Boom, Cargo/Transport Bays and Bay Doors in lobby
  • PR #642: Save the above to/load from MUL files
  • PR #642: Feature: Add functionality to KFBoom critical hit
  • PR #642: Feature: Strategic Fuel use calculations
  • PR #642: Feature: Implement Superheavy Vehicle Bays
  • PR #642: Feature: Prep work for adding all of the above as MHQ parts
  • PR #642: Feature: Add docking collar and KFBoom damage display to Aero/SpheroidMapSet Critical Hits list
  • PR #642: Bug: Fix right thruster hits, which were displaying left thruster hits
  • PR #642: Bug #597: Fix NPE when recovering aeros within visual range of the enemy
  • PR #642: Bug: Fix recovery slot update on Small Craft Bays
  • PR #642: Bug: Change recovery code to always put ASFs in an available ASF bay first if one is present
  • PR #642: Bug: Remove landing gear crit checkbox from unit editor for Jumpships, warships and stations
  • PR #655: Popup mines (fixed loading and validation problems, added modes for squads larger than 4 troopers.
  • PR #650: IO Tech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New era-based play option to vary unit tech level according to year.
    o Numerous unit validation fixes.
  • PR #656: BA Quad turrets (displays equipment location correctly; no change in function)
  • Issue #657: Right click -> Set all MGs to burst fire doesn't work [also hotload and searchlight].
  • Issue #646: NPE in Compute canMoveOnPavement.
  • Data: New Sprites and some unit file fixes.
  • Issue #664: Weird punching behavior [Nightly Build 363]
  • Set GUIPreferences.java to use correct BW skin.
  • Data: New Sprites/Quirk Fixes/RAT fixes.
  • Fixed some quirks that where assigned to units they shouldn't be.

v0.43.3 Development Release

18 Jul 20:31
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v0.43.3 (2017-07-18 18:30 UTC)

  • Added support for specifying # of marines, BA & other for large craft
  • New Sprites
  • Bug: Quads not getting +2 mod for firing while prone with bad hip.
  • Feature: multiple crew roles for Tripods, command consoles, and (unofficial) dual cockpits.
  • Feature: QuadVees
  • Feature: implemented Mech tracks
  • New Sprites and Unit Fixes.
  • Issue #562: Unit Type Gun Emplacement Not Working in RAT Generator
  • Issue #563: SRM and LRM Carriers' Weights
  • Issue #567: Princess instance hanging following point-blank attack.
  • Issue #568: Server stops responding when DropShip crashes at a map edge.
  • Bug:Fixing some map board issues.
  • Bug:Fixing some unit issues.
  • PR#524- Human TRO (Thanks Pheonixstorm)
  • Feature: TacOps advanced vehicle movement rules.
  • Fixes for WiGE movement, including interactions with terrain (buildings, bridges, woods, water) per errata.
  • Issue #481: VTOL unable to fly over bridge
  • Issue #523: VTOL Cannot Pass Under Bridge
  • New Sprites/Cleaning up old splash screens/New Screen added.

v0.42.2 Stable Release

01 May 23:42
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  • Issue #476: VTOL armor diagram changes color incorrectly?
  • Issue #198: Long tom cannons cannot switch to indirect firing mode
  • Issue #456: Cannot cancel hotloading of LRMs during battle
  • Issue #499: Map Editor Theme Broken
  • Issue #487: Issues with startup.sh
  • Issue #464: Incorrect titles for ASF and BA in the end-of-battle text
  • Issue #421: Toughness Text In Pilot Tab Spacing Issue
  • Issue #442: Tooltip colors still not quite right for firing vectors
  • Issue #511: Fall height is wrong for falls when moving into a higher hex
  • Bug: ASF can use Silver Bullet Gauss Rifles/Ammo
  • Issue #510: Reports related to geysers weren't marked public
  • Issue #440: Explosions greater than 1 hex ring away not affecting all hexes
  • Issue #488: Chat window not disabling some hotkeys in targeting phase
  • Issue #466: Themed hexes can revert to no theme on explosions
  • Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
  • Issue #473: Vehicle threshold report erroneously added for VTOLs
  • Issue #430: Smoke artillery only affecting center hex
  • Issue #458: Map selection changes when loading generated map settings
  • Issue #471: TacOps zip-lining didn't factor in elevation
  • Issue #454: Physical attacks and friendly units
  • Bug: Potential NPE in TroopSpace.unload
  • Issue #513: Infantry killed by Inferno ammo not giving kill credit
  • Issue #70: Engine explosions not igniting center hex
  • Issue #348: Selecting lance move options does not disable individual init
  • Issue #225: Bad String in Round Report for Thunder LRMs
  • Deploying doomed units now nags the user (ie, infantry in a vacuum)
  • Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
  • Issue #394: No location exposure check on deployment
  • Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.

v0.43.2 Development Release

01 May 22:58
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  • PR #518: Implemented quirks: Stabilized weapon, barrel fist
  • PR #518: Updated quirks for errata: Improved sensors, cooling system flaw,
    fragile fuel tank
  • Issue #526: Further image atlas packaging bugs
  • Issue #487: Carriage returns in startup.sh causing issues
  • Removed BLDG_CF & BRIDGE_CF from board validator (these aren't strictly
    required, as they have default values if not defined)
  • Issue #529: Movement Interruption with Dialog Box Ends Turn
  • Data: New Sprites, Unit Fixes and RAT Fixes.

v0.43.1 Development Release

01 Apr 03:35
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v0.43.1 (2017-03-31 01:15 UTC)

  • Feature: Added checks for null crew when checking for MD enhancements
  • Feature: Merge pull request #486 from pheonixstorm/SPA-Update
  • Issue #476: VTOL armor diagram changes color incorrectly?
  • Feature: Added checks for illegal superheavy mech equipment.
  • Feature: Added specialized infantry to verifier.
  • Feature: Added infantry specializations to cost calculation.
  • Feature: Fixed max platoon size test in verifier.
  • Feature: Show BV calculations for conventional infantry.
  • Feature: Added infantry BV calculations from TacOps.
  • Feature: Added infantry specializations to weight calculations.
  • Feature: Added anti-mek equipment back to infantry weight calculations.
  • Data: New Sprites and New Maps (Thanks DancefloorLandmine)
  • Issue #494 - Updated Princess Behaviors (Thanks pfarland and xStormforgex)
  • Issue #484 and fixes to image names.
  • Issue #490: Fixed princess documentation.
  • Feature: Princess will now respond with "You are not my boss." if a player
    attempts to issue a command to an enemy Princess instance.
  • Issue #198: Long tom cannons cannot switch to indirect firing mode
  • Issue #456: Cannot cancel hotloading of LRMs during battle
  • Issue #457: Hot loaded LRMs not working properly
  • Issue #499: Map Editor Theme Broken
  • Issue #487: Issues with startup.sh
  • Issue #464: Incorrect titles for ASF and BA in the end-of-battle text
  • Issue #421: Toughness Text In Pilot Tab Spacing Issue
  • Issue #442: Tooltip colors still not quite right for firing vectors
  • Issue #507: Image atlas map has cross-platform issues
  • Corrected BV calculations for HarJel II/III, coolant pods, and interface
    cockpit.
  • Issue #511: Fall height is wrong for falls when moving into a higher hex
  • Bug: Cannot fire arm-mounted weapons while prone.
  • Bug: ASF can use Silver Bullet Gauss Rifles/Ammo
  • Bug: Attack sprites/arrows no longer shown for sensor returns
  • Feature: Unit files distinguish between fixed and pod-mounted equipment in
    omni units.
  • Issue #510: Reports related to geysers weren't marked public
  • Issue #440: Explosions greater than 1 hex ring away not affecting all hexes
  • Issue #488: Chat window not disabling some hotkeys in targeting phase
  • Issue #466: Themed hexes can revert to no theme on explosions
  • Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
  • Issue #473: Vehicle threshold report erroneously added for VTOLs
  • Issue #430: Smoke artillery only affecting center hex
  • Issue #458: Map selection changes when loading generated map settings
  • Issue #471: TacOps zip-lining didn't factor in elevation
  • Issue #454: Physical attacks and friendly units
  • Data: Unit fixes and new Sprites.
  • Data: Fixing some unit validation errors.
  • Issue #513: Infantry killed by Inferno ammo not giving kill credit
  • PR #515: Show %BV remaining in round reports
  • Issue #385: Freeze When Zooming Out With LargeTexture.tileset
  • Issue #70: Engine explosions not igniting center hex
  • Issue #348: Selecting lance move options does not disable individual init
  • Issue #225: Bad String in Round Report for Thunder LRMs
  • Deploying doomed units now nags the user (ie, infantry in a vacuum)
  • Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
  • Issue #394: No location exposure check on deployment
  • Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.

v0.43.0 Development Snapshot- DO NOT USE THIS RELEASE HAS A PACKING ERROR DO NOT USE.

14 Feb 01:33
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v0.43.0 (2017-02-13 03:30 UTC)
+Issues #47/#48 from MML Tracker - Critical Slot allocations wrong for
BA SRM4(OS) and BA LBX

  • Issue #467: Princess bot NPEs in physical attacks phase
  • Issue #427: Firing weapons split across arm/torso while prone
  • Data: Some unit fixes, and new maps from DancefloorLandmine
  • Data: Sprite fixes and new Sprites.
  • Data: More Sprite/Unit/Board Fixes
  • Infantry armor kits.
  • Mechanized VTOL infantry.
  • Infantry specializations: SCUBA, TAG.
  • Conventional infantry augmentations (e.g. Manei Domini) can be set in unit file. Note that not all options are implemented.
  • Random generation using formation building rules from Campaign Operations.
  • Adding some references to missing MD Infantry stuff. Names only not implemented for play.

v0.42.1 Stable Release

14 Feb 01:21
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v0.42.1 (2017-02-13 03:30 UTC)

  • Issues #47/#48 from MML Tracker - Critical Slot allocations wrong for
    BA SRM4(OS) and BA LBX
  • Issue #467: Princess bot NPEs in physical attacks phase
  • Issue #427: Firing weapons split across arm/torso while prone
  • Data: Some unit fixes, and new maps from DancefloorLandmine
  • Data: Sprite fixes and new Sprites.
  • Data: More Sprite/Unit/Board Fixes

v0.42.0

01 Jan 14:53
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v0.42.0 (2017-01-01 14:00 UTC)

  • Issue #441: Fled units not being saved at the end of the game
  • Data/Feature: Turret Project Part 3 - Major additions to the number and
    types of turret. Sprites still in progress.
  • Issue #444: Client dies during the fire phase

v0.41.28 (v0.42.0 RC2)

18 Dec 18:20
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v0.41.28 (2016-12-18 17:35 UTC)

  • Issue #437: Issues with tooltip foreground colors
  • Issue #438: "Show Wrecks" graphics option ignored in isometric mode
  • Bug: Natural Aptitude Pilot/Gunnery restored.
  • Data/Feature: Turret Project Part 2 - Major additions to the number and
    types of turret. Sprites still in progress.
  • Data: New Sprites.
  • Issue #434: Hex updates from server don't respect client set hex theme
  • Fixed ordering issues in official tilesets

v0.41.27 (v0.42.0 RC1)

07 Dec 03:27
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v0.41.27

  • Feature: Can save board image with units (renders the same as seen on screen)
  • Feature: PhaseDisplay buttons can now use tooltip text defined in i18n files
  • Bug: Manually targeting doesn't update next target id
  • Feature: Added "only valid" & "no allies" options to firing phase next target
  • Feature: Added keybinds for "only valid" & "no allies" next target -- This
    means that some of the default keybinds have changed, check client settings
  • Bug: Heat-seeking LRM modifiers being applied before side table is set
  • Issue #401: Princess deploys multiple units in/on top of one building
  • Issue #404: Adjacent building auto-success could trump some automatic failures
  • Data: New Sprites.
  • Data: Updated Key Binds.txt in Docs folder to take into account above valid
    target feature.
  • Issue #393: Highlighting currently selected ASF flight path
  • Issue #416: Kill Count Victory ignores kills from destroyed units
  • Bug: Fix to Ammo Names and restoring Low/Profile for vehicles.
  • Issue #410: Underlying terrain modifiers always applying to skid checks
  • Issue #48: Combine, Dual Saw, Chainsaw, improper damage against conv inf
  • Issue #411: MM allows illegal terrain combinations in boards
  • Added tooltip entry for spotting; spotters now display who they're spotting
  • Issue #422: Firing solutions now indicates units that are spotted
  • Issue #395: New MechWarrior minimap icons: circle, or infantry icon w/ dot
  • Issue #423: Squadron Armor tab is empty
  • Issue #367: Building Fires Not Shown On Minimap
  • Bug: Jumping can never be considered "along a road"; fixes some missed PSRs
  • Issue #402: Jumping meks should not be allowed to stand after falling
  • Quirks for Buildings.
  • Issue #386: VTOLs don't deploy at lounge specified height
  • Issue #341: Armor properties not updated for damage transfer location
  • Issue #360: Hull-down punches to lower target uses wrong location
  • Issue #326: Changing climb-mode prevents first-step amnesty
  • Bug: Climb Mode toggle appears to have three modes
  • Feature: Default Climb Mode is now an Advanced Client Setting
  • Issue #172: Climb Mode now defaults to "Climb Up" instead of "Go Thru"
  • Feature: Client Settings Advanced now displays human-readable names & tooltips
  • Issue #291: Rapids terrain validation & no PSR mods to hover, wige, vtol
  • Issue #399: Isometric bridges not darkened by night overlay
  • Issue #358: DFA against targets that jumped displaces to top of buildings
  • Data: New Sprites
  • Data/Feature: Turret Project Part 1 - Major additions to the number and
    types of turret. Sprites still in progress.