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v0.43.4 Development Release

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@HammerGS HammerGS released this 02 Oct 03:15
· 15140 commits to master since this release

v0.43.4 (2017-10-01 11:00 UTC)

  • Issue #573: Jumping through buildings.
  • Issue #414[MekHQ] - Longinus (WoB) not showing in Hanger
  • Fixing issues with sprite names in the mechset.
  • Fixing some quirks to be inline with the new BMM
  • Plasma weapons should have the energy weapon tag.
  • New Sprites and Maps(Thanks arekP64)
  • Bug: gyro hits require PSR for tracked mechs and QuadVees in vee mode instead of the other way around.
  • Issue #542: Megamek can't exit attack phase using fighter squadrons 0.43.1
  • Enhancement #581: Implement Log4J
  • Made the resetLogFile method public so that it can be used by MML and MHQ.
  • Issue #587: Squadron disband damage is not applied correctly
  • Issue #588: Split equipment on Super heavies
  • Issue #593: Wrong destroyed unit icon for Centurion aerospace fighter
  • Feature #479: Added BV listing to unit tooltip.
  • New Sprites and mechset fixes.
  • Updated GUIPreferences for BV Matching and changing default splash screen.
  • Feature: LAMs and glider Protomechs.
  • Feature: TacOps VTOL bombing and strafing option (per pending errata, VTOL strafing is a separate unofficial option).
  • Issue #539 - Enable Princess to rotate turrets and use "extended torso twist" quirk.
  • Data - LRM Infantry date fixes. Also Clan LRM infantry become unofficial since LRM Infantry is a IS weapon.
  • Issue #598: Terrain Impassable to ASFs? Airborne Units?
  • Issue #606: Aerodyne DSs Dropping Units on Ground Map Have Issues.
  • Data: New Sprites and GE/BA Sprite Clean up
  • Issue #603: New Data: Wars of the Republic Era RATs
  • Updates to Skins
  • Issue #604 - Packrat LRPV PKR-T5 unable to carry 1 ton of troops
  • Issue #596 - Bandit (C) Invalid units
  • Issue #620: Image Atlasing breaks tilesets that flip images
  • TileMapImageLoader now fails if the file it's trying to load doesn't exist
  • Issue #609: Ice not working with unit displacement correctly
  • Added Random Skills dialog button to Random Army Dialog (helps if using to reinforce mid-game)
  • Issue #624: Mechs with destroyed gyros can't eject
  • Issue #579: Reflective armor takes strange damage from physicals
  • Issue #625: Initial BV in Entity tooltip can be wrong
  • Issue #626: Reinforced units don't count against a players total BV
  • Issue #623, #627: Missing mech icon crashes UnitSelectorDialog
  • Issue #628: Gained BV On Round Two (LAMS, Tripods, & QuadVees)
  • Issue #582: Crash when spotting for LRM indirect fire
  • Issue #582: LRM/SRM smoke munitions now use current TO rules, fixes rare NPE
  • Fixed a bug where some ancillary images weren't working, along with the largeTextures tileset
  • PR #613: Aero partial repairs
  • Issue #645: Princess continues to stop at one point.
  • PR #635: Terrain Master SPA (Forest Ranger, Frogman, Mountaineer, and Swamp Beast)
  • PR #640: Improved Princess turret placement (including preventing illegal turret deployments)
  • PR #642: Feature: Configure starting fuel points in lobby
  • PR #642: Feature: Damage KF Boom, Cargo/Transport Bays and Bay Doors in lobby
  • PR #642: Save the above to/load from MUL files
  • PR #642: Feature: Add functionality to KFBoom critical hit
  • PR #642: Feature: Strategic Fuel use calculations
  • PR #642: Feature: Implement Superheavy Vehicle Bays
  • PR #642: Feature: Prep work for adding all of the above as MHQ parts
  • PR #642: Feature: Add docking collar and KFBoom damage display to Aero/SpheroidMapSet Critical Hits list
  • PR #642: Bug: Fix right thruster hits, which were displaying left thruster hits
  • PR #642: Bug #597: Fix NPE when recovering aeros within visual range of the enemy
  • PR #642: Bug: Fix recovery slot update on Small Craft Bays
  • PR #642: Bug: Change recovery code to always put ASFs in an available ASF bay first if one is present
  • PR #642: Bug: Remove landing gear crit checkbox from unit editor for Jumpships, warships and stations
  • PR #655: Popup mines (fixed loading and validation problems, added modes for squads larger than 4 troopers.
  • PR #650: IO Tech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New era-based play option to vary unit tech level according to year.
    o Numerous unit validation fixes.
  • PR #656: BA Quad turrets (displays equipment location correctly; no change in function)
  • Issue #657: Right click -> Set all MGs to burst fire doesn't work [also hotload and searchlight].
  • Issue #646: NPE in Compute canMoveOnPavement.
  • Data: New Sprites and some unit file fixes.
  • Issue #664: Weird punching behavior [Nightly Build 363]
  • Set GUIPreferences.java to use correct BW skin.
  • Data: New Sprites/Quirk Fixes/RAT fixes.
  • Fixed some quirks that where assigned to units they shouldn't be.