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v0.43.1 Development Release

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@HammerGS HammerGS released this 01 Apr 03:35
· 16202 commits to master since this release

v0.43.1 (2017-03-31 01:15 UTC)

  • Feature: Added checks for null crew when checking for MD enhancements
  • Feature: Merge pull request #486 from pheonixstorm/SPA-Update
  • Issue #476: VTOL armor diagram changes color incorrectly?
  • Feature: Added checks for illegal superheavy mech equipment.
  • Feature: Added specialized infantry to verifier.
  • Feature: Added infantry specializations to cost calculation.
  • Feature: Fixed max platoon size test in verifier.
  • Feature: Show BV calculations for conventional infantry.
  • Feature: Added infantry BV calculations from TacOps.
  • Feature: Added infantry specializations to weight calculations.
  • Feature: Added anti-mek equipment back to infantry weight calculations.
  • Data: New Sprites and New Maps (Thanks DancefloorLandmine)
  • Issue #494 - Updated Princess Behaviors (Thanks pfarland and xStormforgex)
  • Issue #484 and fixes to image names.
  • Issue #490: Fixed princess documentation.
  • Feature: Princess will now respond with "You are not my boss." if a player
    attempts to issue a command to an enemy Princess instance.
  • Issue #198: Long tom cannons cannot switch to indirect firing mode
  • Issue #456: Cannot cancel hotloading of LRMs during battle
  • Issue #457: Hot loaded LRMs not working properly
  • Issue #499: Map Editor Theme Broken
  • Issue #487: Issues with startup.sh
  • Issue #464: Incorrect titles for ASF and BA in the end-of-battle text
  • Issue #421: Toughness Text In Pilot Tab Spacing Issue
  • Issue #442: Tooltip colors still not quite right for firing vectors
  • Issue #507: Image atlas map has cross-platform issues
  • Corrected BV calculations for HarJel II/III, coolant pods, and interface
    cockpit.
  • Issue #511: Fall height is wrong for falls when moving into a higher hex
  • Bug: Cannot fire arm-mounted weapons while prone.
  • Bug: ASF can use Silver Bullet Gauss Rifles/Ammo
  • Bug: Attack sprites/arrows no longer shown for sensor returns
  • Feature: Unit files distinguish between fixed and pod-mounted equipment in
    omni units.
  • Issue #510: Reports related to geysers weren't marked public
  • Issue #440: Explosions greater than 1 hex ring away not affecting all hexes
  • Issue #488: Chat window not disabling some hotkeys in targeting phase
  • Issue #466: Themed hexes can revert to no theme on explosions
  • Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
  • Issue #473: Vehicle threshold report erroneously added for VTOLs
  • Issue #430: Smoke artillery only affecting center hex
  • Issue #458: Map selection changes when loading generated map settings
  • Issue #471: TacOps zip-lining didn't factor in elevation
  • Issue #454: Physical attacks and friendly units
  • Data: Unit fixes and new Sprites.
  • Data: Fixing some unit validation errors.
  • Issue #513: Infantry killed by Inferno ammo not giving kill credit
  • PR #515: Show %BV remaining in round reports
  • Issue #385: Freeze When Zooming Out With LargeTexture.tileset
  • Issue #70: Engine explosions not igniting center hex
  • Issue #348: Selecting lance move options does not disable individual init
  • Issue #225: Bad String in Round Report for Thunder LRMs
  • Deploying doomed units now nags the user (ie, infantry in a vacuum)
  • Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
  • Issue #394: No location exposure check on deployment
  • Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.