v0.43.1 Development Release
Pre-release
Pre-release
v0.43.1 (2017-03-31 01:15 UTC)
- Feature: Added checks for null crew when checking for MD enhancements
- Feature: Merge pull request #486 from pheonixstorm/SPA-Update
- Issue #476: VTOL armor diagram changes color incorrectly?
- Feature: Added checks for illegal superheavy mech equipment.
- Feature: Added specialized infantry to verifier.
- Feature: Added infantry specializations to cost calculation.
- Feature: Fixed max platoon size test in verifier.
- Feature: Show BV calculations for conventional infantry.
- Feature: Added infantry BV calculations from TacOps.
- Feature: Added infantry specializations to weight calculations.
- Feature: Added anti-mek equipment back to infantry weight calculations.
- Data: New Sprites and New Maps (Thanks DancefloorLandmine)
- Issue #494 - Updated Princess Behaviors (Thanks pfarland and xStormforgex)
- Issue #484 and fixes to image names.
- Issue #490: Fixed princess documentation.
- Feature: Princess will now respond with "You are not my boss." if a player
attempts to issue a command to an enemy Princess instance. - Issue #198: Long tom cannons cannot switch to indirect firing mode
- Issue #456: Cannot cancel hotloading of LRMs during battle
- Issue #457: Hot loaded LRMs not working properly
- Issue #499: Map Editor Theme Broken
- Issue #487: Issues with startup.sh
- Issue #464: Incorrect titles for ASF and BA in the end-of-battle text
- Issue #421: Toughness Text In Pilot Tab Spacing Issue
- Issue #442: Tooltip colors still not quite right for firing vectors
- Issue #507: Image atlas map has cross-platform issues
- Corrected BV calculations for HarJel II/III, coolant pods, and interface
cockpit. - Issue #511: Fall height is wrong for falls when moving into a higher hex
- Bug: Cannot fire arm-mounted weapons while prone.
- Bug: ASF can use Silver Bullet Gauss Rifles/Ammo
- Bug: Attack sprites/arrows no longer shown for sensor returns
- Feature: Unit files distinguish between fixed and pod-mounted equipment in
omni units. - Issue #510: Reports related to geysers weren't marked public
- Issue #440: Explosions greater than 1 hex ring away not affecting all hexes
- Issue #488: Chat window not disabling some hotkeys in targeting phase
- Issue #466: Themed hexes can revert to no theme on explosions
- Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
- Issue #473: Vehicle threshold report erroneously added for VTOLs
- Issue #430: Smoke artillery only affecting center hex
- Issue #458: Map selection changes when loading generated map settings
- Issue #471: TacOps zip-lining didn't factor in elevation
- Issue #454: Physical attacks and friendly units
- Data: Unit fixes and new Sprites.
- Data: Fixing some unit validation errors.
- Issue #513: Infantry killed by Inferno ammo not giving kill credit
- PR #515: Show %BV remaining in round reports
- Issue #385: Freeze When Zooming Out With LargeTexture.tileset
- Issue #70: Engine explosions not igniting center hex
- Issue #348: Selecting lance move options does not disable individual init
- Issue #225: Bad String in Round Report for Thunder LRMs
- Deploying doomed units now nags the user (ie, infantry in a vacuum)
- Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
- Issue #394: No location exposure check on deployment
- Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.