Releases: MegaMek/megamek
Releases · MegaMek/megamek
v0.41.17
v0.41.16
v0.41.16 (2016-04-10 21:53 UTC)
- Data: New Sprites and Unit Fixes.
- PR #47: EntitySprite updates (AA, scaling, labels)
- PR #49: Adding runway overlay fluff images
- PR #45: SPA organization
- Issue #51: Missing i18n entry: BoardView1. (for crew stunned)
- Data: New Sprites and Unit Fixes (Thanks Greekfire)
- Remove classpath entries for TinyXML (Also fixes #67)
- PR #46: TacOps Alternate BattleArmor weights
- PR #57: Remove dependency on TinyXML
- PR #60: Ignore test data when building MegaMek.jar
- PR #61: Extract named unit nicknames and (when present) display them
- PR #65: Tilesets can use an 'include' keyword
- PR #68: Ultra Rubble terrain level missing +2 movement cost
- Issue #63: ASF free facing changes incorrect on ground maps
- Data: New Sprites and Unit Fixes (Thanks Greekfire)
- PR #87: Adding Simplex-based random landscape generator
- PR #50: Shadows (optimizations, new effects for low-light levels)
- Fixing MML Issue #6 - Wrong damage for Enhanced ER PPC (#6)
- Data New Sprites.
- Issue #81: Grappling a 'mech involved in a Grapple may cause hang
- Issue #80: Flare Rounds not Illuminating Targets for Visual Detection
- Bug: Floor deploy dialog for Infantry in buildings could select wrong floor
- Bug: Landed dropships were allowed to hang off the edge of the board
- Issue #82: Dropship Deployment Overlapping
- PR #96/Issue #98: Fixed Industrial TSM calculation
- PR #100: Minimap unit icons made more visible
- Bug/PR #89: Keyboard scrolling made smoother by reducing calls to the minimap
- PR #87: On Windows, RMB scrolling interacts better with the context menu
- PR #88: Board soft centering to units
- PR #77: Adjustments to Entity Sprites (transparency, coloring)
- PR #94: Hotkey for toggling Walk/Jump, Movement Envelope now static on or off
- Issue #106 - Fixing name generator resource loading derp
- Data: New Sprites
- PR #109: StratOps Symbols for the Minimap
- Bug [#3399]: No Quicksand Image
- Issue #92: Canon units being flagged as invalid designs (temp workaround)
- PR #118: Mouse Button 4 will not show/hide the Minimap and Unit Display
- Issue #126: Game saves regardless of button pushed
- Data: New Sprites and Unit Fixes.
- Bug: Entity tooltip could have incorrect movement mod with TO standing still
v0.41.15
v0.41.15 (2016-02-21 14:15 UTC)
- Issue #19: doTryUnstuck Error
- Issue #20: Cluster Master should be labeled Unofficial not atow
- Issue #18: Small Patch: changes lounge tooltip to act similar to board view tt
- Issue #11: RFE: Open MiniMap during Artillery Designate Targets automatically
- Added BattleValue field to MechcacheCSVTool
- Data: New Sprites and Unit Fixes.
- Issue #22: Mech UMUs attacker movement modifier and heat generation
- Bug [#4683]: EntityWeightClass.getWeightClass doesn't consider SupportVTOL
- Feature: Unit names in reports are now hyperlinks, clicking them displays unit
- Help command now lists available commands in alphabetic order
- Issue #26: Add keybinds for selecting tabs in UnitDisplay
- Issue #27: Shift-letter keys don't appear to work in ChatterBox2
- Data: New Sprites and Unit Fixes.
- Issue #6: Issues with path separators for boards
- Bug: CustomUnitDialog was using Entity's TL for verification, not game TL
- Bug: Server appears unresponsive during a client feedback request
- Issue #31: Ejected Vehicle Crews Should Count as Crippled
- Bug: Quirks could not be assigned to melee weapons
- Issue #33: Princess Fails to Deploy
- Data: Quirk Fixes, New Sprites, TP Epsilon Eridani Units
- Bug: Custom saved weapon quirks used wrong weapon name
- Feature: Added ambient-occlusion like shadows, see client settings graphics
- Issue #32: Hot Load LRMs check box will not stay checked
v0.41.14
v0.41.14 (2016-02-02 13:10 UTC)
- Data New Sprites/Various RAT and Unit Fixes.
- Data New Sprites/Osts grow hands.
- Bug:Protected Actuators quirk not working when Anti-Mek attacked.
- Data New Sprites.
- Bug:Quirks with Quirks (hitch on VTOLs, Actuator quirks on Vees)
- Errata: Re-Engineered Laser changes.
- Bug [#4680]: Vehicular Grenade Launcher Landed Wrong
- Bug [#4681]: Fatigue point usage can be confusing
- Errata: Turret Tech Level Changes
- Data: New Sprites
- Bug [#4679]: Entity deploymentZone won't save as -1 in MUL
- Bug: It was possible to select mult/even init options with individual init on
- Bug #4: Disallow simultaneous enabling of Lance Movement and Individual Init
- Bug [#4577]: ECCM effective beyond its nominal range
- Bug: Sprinting with low gravity could cause MASC failure checks
- Bug: /replacePlayer wouldn't allow player names with hyphens ("-")
- Data: New RATS (Thanks Magnus Kerensky)
- Data: New Sprites.
- Issue #17: Reactive armor critical hits don't work properly