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Releases: MegaMek/megamek

v0.50.0-Development

01 Sep 22:28
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v0.49.20-Development

28 Jun 23:10
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v0.49.19.1 Milestone

14 May 16:46
2e2a044
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MegaMek 0.49.19.1 dot release with QOL improvements

What's Changed

  • Fix #5415: Implement RFE #5408: update Princess ammo conservation values
  • Fix #5426: add null checks for getC3UUIDAsString() (fixes MegaMek/mekhq#4034 )
  • Fix #5433: Handle one-shot ammo weapons like RLs appropriately
  • Fix #5440: MM fix for MML issue where Partial Wing not accounted for
  • Fix #5442: add null check for turn timer when stopping
  • Fix MML #1502: Ignore armortype slots in other-equipment cost calculation
  • PR #5391: Turret Alpha V0.1.4.1 3145
  • PR #5446: Turret Alpha V0.1.4.4 Factions 3145
  • PR #5449: Turret Alpha V0.1.4.5 Factions 3145
  • Commit 535b3f7: data fixes
  • Commit a8017ee: data fixes
  • Commit 16b4a60: data fixes

v0.49.19 Development Snapshot

19 Apr 23:14
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v0.49.18 Development Snapshot

17 Feb 19:50
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0.41.26-testing

29 Oct 01:41
5feace6
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0.41.26-testing Pre-release
Pre-release

0.41.26-testing

Jan 4/2024- Doing to experimenting with renaming released release tags on Github. So nothing to see here change wise.

v0.49.17 Development Snapshot

31 Dec 20:14
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What's Changed 0.49.17

  • MechSummaryCache: fix not loading from zip by @SJuliez in #4988
  • FixedWingSupport: automatically set SI when walk MPs are set by @SJuliez in #4990

What's Changed 0.49.16

New Contributors

Full Changelog: v0.49.15...v0.49.17

DO NOT USE - v0.49.16 Development Snapshot

31 Dec 19:53
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THIS RELEASE HAS A MAJOR BUG AND SHOULD NOT BE USED. RELEASED ONLY FOR ARCHIVE PURPOSES

What's Changed

New Contributors

Full Changelog: v0.49.15...v0.49.16

v0.49.15 Development Snapshot

21 Oct 21:12
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  • PR #4688: Round reports should no longer take increasingly long to load
  • PR #4686: QuadVee should no longer be able to fall after converting to vehicle mode
  • PR #4684: Added game option for GM to advance report phases without waiting for other players
  • PR #4691: Correct max # of bay doors for space stations and jumpships
  • PR #4661: Add audio tab and master volume setting to client settings
  • PR #4678: Display vehicle crit effects in unit tooltip
  • Issue #4687: Fixes to jump jet attack logic
  • Issue #4705: Reset 'turn interrupted' flag between phases (possible SimFire fix)
  • Issue #4699: Fix homing Arty splash
  • Issue #4707: Prevent bot crash when firing large craft weapons from bays
  • Issue #935: Disallow targeting of hexes for ignition that cannot be set on fire as per BMM p. 107
  • Issue #4346: Prevent soft-lock when battle armor ends swarm attack on unit being destroyed by something else
  • Issue #3956: First Succession Wars Rats seem incorrect
  • PR #4716: Camo rotation and scaling
  • PR #4709: Mixed tech dropships do not save BA Tech type
  • Issue #4704: Follow-the-leader LRM ammo is treated as regular ammo when passing through ECM field.
  • Issue #4708: Respect variable tech level game option/allowed era settings
  • Issue #4711: Prevent squadron-related NPE in lobby
  • Issue #4692: Landed dropships introduced in megamek scenarios should deploy properly
  • PR #4728: Mute "other players turn" sound properly
  • Fix #4739: ProtoMek Transport bays should now load properly
  • PR #4746: Removed Testbot
  • Fix #3546: Artillery cannons now generate proper damage values for Fuel-Air ammunition
  • Fix #4359: Artillery cannons now use flak modifiers correctly
  • Fix #4734: Non-Mek heat-tracking units no longer burn to death in a terrain fire
  • Fix #4750: Prevent errors for some dialogs
  • PR #4753: Small Craft are no longer shown as invalid in the lobby after configuring them
  • PR #4751: Tech level filtering in the unit selector dialog has been corrected (also affects MML and MHQ)
  • PR #4748: Alpha strike filters now correctly apply when creating random creating a random army
  • Issue #4690: Improvements to MegaMek command-line handling
  • Issue #4286: RATGeneratorEditor: Show unit type instead of number
  • issue #4756: Quirks: VTOL Rotor Arrangement Co-Axial/Dual Rotor
  • Issue #4756: Correct NPE in bvReports when player is not on a team
  • Fix #4694: Silver Bullet Gauss Rifle now use the correct Aero damage of 9
  • Fix #4774: Tripod Meks with AES now load correctly
  • Fix #4737: The planetary conditions overlay should now be more consistently shown or hidden
  • PR #4771: Alpha Strike conversion updates
  • Fix #4754: Updates to some VTOL and CV units that feature transportation capabilities which may not have loaded correctly
  • Fix #4727: Fixes an error with pilot images in reports
  • PR #4776: Fixed Wing Support with STOL no longer show as invalid in the lobby when set to altitude 0
  • Issue #1552: Added Arrow IV air defense missiles; Princess can use them if available
  • Issue #4782: Argotera now has full-head ejection system
  • Fix #4780: Players can once again fire during the point blank phase
  • Fix #4779: Mechs can once again sprint
  • Fix #4768: Improved gauss rifles nerfed - take a +1 penalty to the TN when fired from small aeros
  • Issue #4550: Improve Princess logic regarding placement of units in deep water
  • Issue #2698: Attempt to reduce bot speed in low gravity
  • Fix #3870, 4524: Properly apply quirks and SPAs to artillery attacks
  • Issue #4730: Multi-crew units with command console receive correct crew count
  • PR #4800: Improvements to aerospace and fighter squadron UI
  • Fix #4789: Prevent bot hang when smoke drifts off-board
  • Fix #4790: Prevent soft lock when processing artillery attacks against fled/destroyed off-board artillery
  • Fix #4738: Aim-high attacks no longer use partial cover hit table when target is in partial cover
  • PR #4815: Some illegal ammos have been removed from artillery cannons
  • Fix #4706: The BV calculation now includes special values for minefield artillery rounds
  • Fix #4743: Units making vertical landings now only apply half the terrain modifiers
  • PR #4813: Aero landing now considers terrain modifiers for advanced terrain from TO; a unit takes damage when the landing path includes rough or rubble; a unit that lands in water of sufficient depth (2 for DS, 1 otherwise) is destroyed; dropships landing in depth 1 water are permanently immobile
  • Data: Fixes for #4808, #4752, #4685, #4677, #4619, and #4597
  • Fix #4820: Fix Immelman and Split-S maneuvers
  • PR #4818: Separate structure class from TestEntity
  • PR #4816: TestTank: Adapt some tests for GunEmplacements
  • Fix #4828: Use standard ECM range for Watchdog/Nova CEWS
  • Fix 4830: WiGE units with jump jets no longer jump to the bottom of water hexes
  • PR #4834: The unit tooltip now indicates when TSM is active
  • PR #4822, #4844: Formatting updates and utilities for the unit summary (unit selector/lobby unit view)
  • Fix #4786: Fix modifier for controlled sideslip
  • Fix #4745: Fix machine gun array burst damage against conventional infantry

v0.49.14 Development Snapshot

28 Jul 23:23
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  • Fix #4452: Fixes a bug with detecting if Infantry dies due to extreme temperatures
  • Fix #4245: At victory in a double-blind game, a full unfiltered report is now available
  • PR #4458: When clicking on report hyperlink, center board on entity if possible
  • Fix #4460: Prevent blank lobby after adding custom units in multi-player games
  • PR #4454: End-round report shows visible active unit data (as displayed in tooltip)
  • Fix #4473: Realign phase done buttons
  • Fix #4471: Dont filter patchwork it causes the index to get out of sync
  • Fix #4467: Add client setting for Max Range to Draw Sensor / Visual Rings
  • PR #4468: Limit the width of the unit tooltip so that it does not grow really wide
  • Fix #4481: Incorrect availability ratings for Clan electronic warfare equipment
  • PR #4482: Minimap updates
  • Fix #4449: Delete PilotToolTip cache on client start and when portrait is set
  • Fix #4479: In fire phases, solo torso twist no longer triggers Done button enabling; corrected Done button handling during movement
  • Fix #4480, #3494: Selecting BA Anti-Personnel weapons during the firing phase no longer results in an error
  • PR #4474: Improvements to Battle Value calculation and reports
  • PR #4502: Map generator parameter dialog now loads theme from preset; various bugfixes to map generator parameter dialog
  • Fix #4462: Fixed the extreme lag players encountered when a Windows OS scaling other than 100% was combined with MM's HQ rendering
  • PR #4423: The WeaponsPanel of the Unit Display now shows considerably more info about the target
  • PR #4509: Stand-alone MegaMek now also contains pilot portraits
  • PR #4516: Additional icons, among them a large icon for grounded Buccaneer DropShips
  • PR #4514: The random map generator now supports ultra-heavy terrain (woods, rubble, rough), jungles and tundra
  • PR #4533: Displaying the visual/sensor ranges now has a keybind configuration field in the client settings
  • Fix #4523: Fixes an error with the unit status report (picked up pilots are now excluded from the report)
  • PR #4517: The BT Universe's Eras are now loaded from a definition XML file. The eras are moddable
  • PR #4513: Details of the current turn such as the planned movement or planned firing can now be shown as a list of actions in an overlay
  • Fix #894: TO fatigue is now calculated from the better of Gunnery/Anti-Mek for Infantry
  • PR #4539: Picked-up pilots are now shown on the unit tooltip in pilot info
  • PR #4532, #4536: BV Calculation updates for MG Arrays and Manei Domini options
  • Fix #206: The allowed weapons for the Sandblaster and Weapon Specialist SPAs have been corrected; some are available depending on game options; Weapon choices are now shown in the pilot tooltip
  • PR #4549, #4551: GUI improvements to the Unit Selector
  • Fix #4305: Environmental Specialist SPA is now properly reducing penalties from high wind
  • PR #4567: The unofficial sensor geek modifier is now applied to sensor ranges displayed on the map
  • PR #4565: Sensor info and sensor range are no longer erroneously shown in the combination of a ground map with TO Sensor Rules off and SO Advanced Sensors on
  • Fix #4548: Fix soft-lock after physical attack round report
  • PR #4573: The text export for the unit summary no longer contains HTML tags
  • Fix MML-#1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
  • PR #4587: BA Cargo Lifter Manipulators can now have different sizes (different carrying capacities)
  • Fix #4598: Load from MUL in lounge now sets unit's deployment round to 0 by default
  • Fix #4574: Mortar turret ammo selection dropdown is empty
  • Fix #4543, 4547: Auto-success/fail message in to-hit display; set scroll to top when selecting new target for reduced annoyance
  • PR #4609: There is now a client setting to hide the unit tooltips in the game reports
  • PR #4607, #4654: Alpha Strike Conversion updates
  • PR #4610: Implemented Gas Hog quirk (only relevant for aerospace units at the moment)
  • Issue #4527: Allow indirect LRM launches from nose cones of grounded spheroid dropships
  • Issue #4614: unit display tab strip background respects theme
  • Issue #4553: offboard artillery Disengage causes uncaught nullpointer exception
  • PR #4632, #4630, #4627, #4626, #4660: Tests for flagging units as invalid have been expanded (Nova CEWS, internal structure slots, modular armor, industrial equipment)
  • PR #4622: Fluff images for some unit types are now loaded from the right directories
  • Fix #4618: Improved and unified savegame path resolution and error reporting for -dedicated and -host starts; should now find savegames without path
  • Fix #4540: Field of fire and sensors rings now display during indirect attack declaration (-> TAG)
  • PR #4576: Gamemaster mode can now edit units during a game
  • Fix #4591: Grounded SmallCraft now receive a -2 attack bonus instead of a +2 malus that only applies to fighters
  • PR #4637: There is now an indicator in the player table showing the GM player
  • Fix #4599: The Alpha Strike stats table that can be accessed from the lobby is now sortable; sorting also applies to printing AS cards
  • Fix #4582: Infantry (over) stacking in building hex
  • Fix #4439, #4638: Indirect mortar attacks without spotter and indirect semi-guided + tag attacks now ignore all terrain modifiers including those of the target hex
  • PR #4605: The Replace Player Dialog can now edit existing bot configurations
  • Fix #3654: Infantry/BA damage messages no longer accumulate
  • Fix #4641: In the lobby, setting the game master no longer requires a vote
  • Fix #4645: Display the correct conversion mode text for LAMs
  • Fix #4656: Game board key binds (wasd) now also work in the report phases
  • Fix #4653: Moving from prone to hull down now allows a free facing change the same way moving from prone to standing does
  • PR #4674: Fix potential race condition in Game::turnVector
  • Fix #4606: Half-roll maneuver allows illegal facing change for aerospace fighter
  • Fix #4652: VTOL Jet Boosters Not Applying +3 Modifier To Piloting Rolls