v0.49.18 Development Snapshot
What's Changed
- Fix Elemental III Date by @pokefan548 in #5008
- Space station KF adapters by @neoancient in #5007
- BA validity check update by @SJuliez in #5006
- initialize spinners before use by @kuronekochomusuke in #5005
- AS conversion: fix medium and long range damage with SSW by @SJuliez in #5002
- AS conversion: give VSTOL to STOL units and aerodyne DS/SC by @SJuliez in #5001
- Allow adding modular armor to fighters (in MML) by @SJuliez in #4997
- Fix Directory Lookup for Alpha Strike SV by @SJuliez in #4993
- Allow MASH for Clan units by @SJuliez in #4995
- Weapon sorting (for MML) by @SJuliez in #4994
- Remove unnecessary file by @SJuliez in #4996
- MechSummaryCache: load only known file extensions, also in ZIP files by @SJuliez in #5000
- Implement 4397 internal bomb bay redux by @Sleet01 in #5003
- Fix two floating water hexes in Shenandoah 50x50 map. by @HoneySkull in #5011
- Data fix for Cicada CDA-4A.mtf by @IanBellomy in #5010
- Mech summary invalid by @kuronekochomusuke in #5024
- correct conversion exception causing search to not work by @kuronekochomusuke in #5023
- add advanced search for gyro by @kuronekochomusuke in #5019
- Fix CF warning sprite to work with isometric view. by @HoneySkull in #5014
- QuirkEntry: remove maximum slot number check by @SJuliez in #5012
- Don't display engine rating for SV engines by @SJuliez in #4992
- Fix #1021 - Add CTRL-Backspace to remove all trailing illegal move steps. by @HoneySkull in #5025
- Clan MGA BV multiplier by @SJuliez in #5032
- Add clan CASE in postLoadInit for explosive secondary locations by @SJuliez in #5038
- Fix 5028: Tow Button no longer working. by @HoneySkull in #5035
- SV/CV Test code by @SJuliez in #5029
- CF Warning clean up sprites when turn ends. by @HoneySkull in #5036
- 1021 Automatic Ctrl-Backspace on Evade for Aero by @HoneySkull in #5043
- correct issue with life support abbreviation in unit tooltip by @kuronekochomusuke in #5042
- Update ADA Missile to-hit mods to match RAW (as we understand them) by @Sleet01 in #5034
- Fix #4648: Update AT Classes for MekMortar and IS BA Tube Arty by @Sleet01 in #5027
- Fix 4520 princess only fires aero tag by @Sleet01 in #5020
- Fix Searchlights auto-enabled during daytime by @Sleet01 in #5009
- Advanced search mul by @kuronekochomusuke in #5050
- Add quirks and tech rating to the CSV export by @SJuliez in #5047
- use pre tag around issue text by @kuronekochomusuke in #5052
- add in game force display dialog by @kuronekochomusuke in #4985
- correct issue with modal child dialog by @kuronekochomusuke in #5049
- BV calculation: halve BV for the first weapon if heat efficiency is 0 by @SJuliez in #5062
- Infantry Weight Breakdown by @SJuliez in #5061
- Fixes #5053 Update Aero movement envelope when accelerating or decelerating. by @HoneySkull in #5054
- unit tooltip pilot updates by @kuronekochomusuke in #5059
- Princess Ice & Infantry On Ice Fix by @Thom293 in #5041
- lobby force updates by @kuronekochomusuke in #5057
- reset forces when resetting game by @kuronekochomusuke in #5069
- Aero movement envelope and acc/dec next optimizations. by @HoneySkull in #5066
- MUL parser updates by @kuronekochomusuke in #5071
- Fix Laser-Guided Bombs missing the -2 bonus on tagged units by @Sleet01 in #5075
- Remove misplaced unit type mod from infantry BV by @SJuliez in #5074
- Enhance backspace key to rollback illegal moves if they exist. by @HoneySkull in #5068
- Add check for corresponding capital bay for subcapital weapon by @neoancient in #5081
- Fix SV armor tech rating by @neoancient in #5080
- Fix CV base construction tech rating. by @neoancient in #5079
- First pass at adding TAG-phase Torso Twist by @Sleet01 in #5040
- Misc Code stuff by @SJuliez in #5083
- MechView Ammo Block by @SJuliez in #5082
- CI Anti-Mek Gear by @SJuliez in #5070
- Fix 5078 simple fix ba lbx needs flak bonus by @Sleet01 in #5087
- move toInt into StringUtil by @kuronekochomusuke in #5091
- use getEntityVerifier to retrieve TestEntity by @kuronekochomusuke in #5100
- Fixes #5088 Missing holes in Aero Move envelope. by @HoneySkull in #5095
- add start and connect to game to the file menu by @kuronekochomusuke in #5094
- Laser insulator and RISC laser pulse module validation by @neoancient in #5102
- Don't try to link equipment that's already linked by @neoancient in #5110
- Armor rework, part 1a by @neoancient in #5101
- Mek Clan Chassis Name - Code Changes by @SJuliez in #5107
- Mek Clan Chassis Name - Unit changes by @SJuliez in #5106
- ArmorType fixes by @neoancient in #5119
- for extreme gravity PSRs rolls check for natural aptitude piloting by @kuronekochomusuke in #5120
- check for not dusk dawn for searchlight penalty reduction by @kuronekochomusuke in #5122
- bot command updates by @kuronekochomusuke in #5121
- Armor rework, part 1b by @neoancient in #5116
- Princess non-combat PSR reduction. by @Thom293 in #5111
- correct issues with BAP targeting to hit bonus by @kuronekochomusuke in #5108
- Fix remaining armor test failures by @Sleet01 in #5130
- Quirk Updates by @HammerGS in #5129
- Initialize EquipmentType for individual unit tests. by @HoneySkull in #5134
- Armor rework, part 2: Support vehicle armor by @neoancient in #5137
- turn timer updates by @kuronekochomusuke in #5126
- Fix Long Tom Cannon not dealing damage to flying dropship by @Sleet01 in #5132
- Fix 5104: no to-hit malus for units expending VTOL movement by @Sleet01 in #5135
- switch to using name : code maps for advanced search combo box loads by @kuronekochomusuke in #5136
- planetary conditions weather updates by @kuronekochomusuke in #5146
- Ba tech advancement by @neoancient in #5140
- fix weather restrictions wind by @kuronekochomusuke in #5147
- Added 3 CLI options for DB export. by @rjhancock in #5154
- Dependencies update by @SJuliez in #5158
- fix NPEs by @kuronekochomusuke in #5153
- Debug helper update by @SJuliez in #5160
- add bot command for dishonored players by @kuronekochomusuke in #5173
- Fix 4670: Hide entity statblocks from the hex tooltip when entity is hidden by @Sleet01 in #5171
- Use IGame in TurnOrdered by @SJuliez in #5170
- Code cleanup by @SJuliez in #5169
- add checkbox to turn off showing player deployment on map preview by @kuronekochomusuke in #5161
- Fix 4952: Princess does not select alt ammo by @Sleet01 in #5138
- Quick fix for structure not loading correctly by @SJuliez in #5174
- Fix #5112: Very simple pilot hits editing in configuration dialog by @Sleet01 in #5175
Full Changelog: v0.49.16...v0.49.18