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Fix #4768: Improved gauss rifles nerfed - take a +1 penalty to the TN when fired from small aeros
Issue #4550: Improve Princess logic regarding placement of units in deep water
Issue #2698: Attempt to reduce bot speed in low gravity
Fix #3870, 4524: Properly apply quirks and SPAs to artillery attacks
Issue #4730: Multi-crew units with command console receive correct crew count
PR #4800: Improvements to aerospace and fighter squadron UI
Fix #4789: Prevent bot hang when smoke drifts off-board
Fix #4790: Prevent soft lock when processing artillery attacks against fled/destroyed off-board artillery
Fix #4738: Aim-high attacks no longer use partial cover hit table when target is in partial cover
PR #4815: Some illegal ammos have been removed from artillery cannons
Fix #4706: The BV calculation now includes special values for minefield artillery rounds
Fix #4743: Units making vertical landings now only apply half the terrain modifiers
PR #4813: Aero landing now considers terrain modifiers for advanced terrain from TO; a unit takes damage when the landing path includes rough or rubble; a unit that lands in water of sufficient depth (2 for DS, 1 otherwise) is destroyed; dropships landing in depth 1 water are permanently immobile