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Releases: overextended/ox_inventory

v2.5.1

03 Mar 01:43
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Bug Fixes

  • interface/client: missing lib index at disableControls (#585) #585 (Demian Vonk)
  • setup/dbcleanup: table should not contain holes (Linden)
  • setup/dbcleanup: use transaction instead of prepare (Linden)

v2.5.0

02 Mar 06:53
9e6d51d
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Features

Bug Fixes

  • server/inventory: incorrect id sent to Inventory.Remove #582 (Linden)
  • server/inventory: incorrect id referenced during prepareSave #582 (Linden)

Code Refactoring

Commits

  • f65e4a9: Added functionality to convert esx_property (root-dm) #563

v2.4.5

28 Feb 04:21
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Code Refactoring

  • dependency and version checks (Linden)
  • update lib references (Linden)

Chores

v2.4.4

26 Feb 20:43
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Bug Fixes

  • client: send correct esx inventory events and data (Linden)
  • server/inventory: set inv.changed when using Inventory.SetSlot (Linden)

Code Refactoring

  • items/client: GetEntityMaxHealth for bandages (Linden)
  • inventory/server: Bulk-save inventories (Linden)

v2.4.3

24 Feb 00:53
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Features

  • config: Add datadog hostname to convar (#555) #555 (N-fire)
  • client: support esx inventory add and remove events (Linden)

Bug Fixes

  • client/bridge: set invBusy when handcuff state changes (Linden)
  • server: Ensure weapon holster if weapon moves (Luke)
  • Correct find pattern for ammo (#565) #565 (ANTOND)
  • server/inventory: correct stack count when giving items (Linden)

Code Refactoring

  • replace string:find with string:sub (Linden)

v2.4.2

18 Feb 16:44
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Bug Fixes

  • locales: Updated Dutch translation (#554) #554 (Demian Vonk)
  • server/inventory: add/remove/set item commands failed index (Linden)
  • server/inventory: incorrect item count removed with SetItem (Linden)

Code Refactoring

  • server/inventory: reference server.accounts in Inventory (Linden)

Commits

  • b698290: Update README.md (Linden)
  • 1b8e531: Update README.md (Linden)

v2.4.1

15 Feb 22:09
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Features

  • disable action mode and firing without aiming #552 (Linden)

Bug Fixes

  • server/inventory: SetDurability sync to client and ESX (Linden)

Code Refactoring

  • remove shared.error (Linden)
  • server/bridge: default groups to empty table when people don't bother setting their config due to posessing the IQ of a dead slug (Linden)
  • server/bridge: show a warning during setPlayerData when no groups are defined (Linden)

Chores

  • remove default config (Linden)
  • init: set default framework back to ESX for morons (Linden)
  • fxmanifest: patch (Linden)

v2.4.0

15 Feb 09:12
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Features

  • locales: Serbian locale (#537) #537 (Nemanja)
  • client: add weapon wheel support (Linden)
  • client: enable native weapons in weaponised vehicles (Linden)
  • version: compare version to latest release (Linden)
  • server/inventory: GetSlot and SetDurability exports (Linden)
  • server/inventory: GetCurrentWeapon export (Linden)

Bug Fixes

  • server/items: don't assign serials to non-firearms (Linden)
  • weapon weight calculations (Linden)
  • client: item consumption (Linden)
  • server/inventory: remove component item (Linden)
  • client/bridge: incorrect local scope (Linden)
  • undefined values (Linden)
  • race condition when creating new drops (Linden)

Code Refactoring

  • client: move logout logic to bridge (Linden)
  • items: adjust items loading and use shared.items (Linden)
  • server: track used item slot (Linden)
  • server/inventory: allow CreateDrop to return without callback (Linden)

Performance Improvements

  • client: remove table.wipe each frame (Linden)

Chores

  • Update manifest version (Luke)
  • update annotations (Linden)
  • resource dependencies and version (Linden)

Commits

v2.3.5

10 Feb 18:53
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Bug Fixes

  • server/inventory: owned vehicle stashes return nil (Linden)
  • client: set PlayerData.loaded before calling shops and stashes (Linden)
  • client: missing closing bracket (Linden)

Code Refactoring

  • client: use math to get the right passenger when giving items (DokaDoka)

v2.3.4

10 Feb 02:05
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Bug Fixes

Code Refactoring

  • set stash.jobs to stash.groups at runtime (Linden)