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refactor(goal_planner): remove use_object_recognition because it is default #10050

refactor(goal_planner): remove use_object_recognition because it is d…

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refactor(goal_planner): remove use_object_recognition because it is default #10050

refactor(goal_planner): remove use_object_recognition because it is d…
9d29658
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CodeScene Delta Analysis / CodeScene Cloud Delta Analysis (main) succeeded Jan 31, 2025 in 37s

CodeScene PR Check

Code Health Quality Gates: OK

Change in average Code Health of affected files: +0.12 (4.91 -> 5.03)

  • Improving Code Health: 12 findings(s) ✅
  • Affected Hotspots: 1 files(s) 🔥

View detailed results in CodeScene

Details

✅ Improving Code Health:

  • Large Method manager.cpp: GoalPlannerModuleManager::updateModuleParams
  • Large Method manager.cpp: GoalPlannerModuleManager::initGoalPlannerParameters
  • Complex Method decision_state.cpp: PathDecisionStateController::get_next_state
  • Lines of Code in a Single File goal_planner_module.cpp 🔥
  • Overall Code Complexity goal_planner_module.cpp 🔥
  • Overall Code Complexity goal_searcher.cpp
  • Complex Method goal_planner_module.cpp: sortPullOverPaths 🔥
  • Complex Method goal_planner_module.cpp: GoalPlannerModule::selectPullOverPath 🔥
  • Complex Method goal_planner_module.cpp: FreespaceParkingPlanner::isStuck 🔥
  • Complex Method goal_planner_module.cpp: GoalPlannerModule::canReturnToLaneParking 🔥
  • Bumpy Road Ahead goal_searcher.cpp: GoalSearcher::checkCollision
  • Bumpy Road Ahead goal_planner_module.cpp: sortPullOverPaths 🔥

Annotations

Check notice on line 1 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Lines of Code in a Single File

The lines of code decreases from 1925 to 1905, improve code health by reducing it to 1000. The number of Lines of Code in a single file. More Lines of Code lowers the code health.

Check notice on line 1193 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Complex Method

sortPullOverPaths decreases in cyclomatic complexity from 21 to 18, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check notice on line 1272 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Complex Method

GoalPlannerModule::selectPullOverPath decreases in cyclomatic complexity from 14 to 13, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check notice on line 1848 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ No longer an issue: Complex Method

FreespaceParkingPlanner::isStuck is no longer above the threshold for cyclomatic complexity. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check notice on line 980 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ No longer an issue: Complex Method

GoalPlannerModule::canReturnToLaneParking is no longer above the threshold for cyclomatic complexity. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check notice on line 1193 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Bumpy Road Ahead

sortPullOverPaths decreases from 3 to 2 logical blocks with deeply nested code, threshold is one single block per function. The Bumpy Road code smell is a function that contains multiple chunks of nested conditional logic. The deeper the nesting and the more bumps, the lower the code health.

Check notice on line 1 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_planner_module.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Overall Code Complexity

The mean cyclomatic complexity decreases from 6.59 to 6.48, threshold = 4. This file has many conditional statements (e.g. if, for, while) across its implementation, leading to lower code health. Avoid adding more conditionals.

Check notice on line 184 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/decision_state.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Complex Method

PathDecisionStateController::get_next_state decreases in cyclomatic complexity from 19 to 18, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check notice on line 450 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_searcher.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ No longer an issue: Bumpy Road Ahead

GoalSearcher::checkCollision is no longer above the threshold for logical blocks with deeply nested code. The Bumpy Road code smell is a function that contains multiple chunks of nested conditional logic. The deeper the nesting and the more bumps, the lower the code health.

Check notice on line 1 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/goal_searcher.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Overall Code Complexity

The mean cyclomatic complexity decreases from 5.64 to 5.57, threshold = 4. This file has many conditional statements (e.g. if, for, while) across its implementation, leading to lower code health. Avoid adding more conditionals.

Check notice on line 514 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/manager.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Large Method

GoalPlannerModuleManager::updateModuleParams decreases from 354 to 353 lines of code, threshold = 70. Large functions with many lines of code are generally harder to understand and lower the code health. Avoid adding more lines to this function.

Check notice on line 108 in planning/behavior_path_planner/autoware_behavior_path_goal_planner_module/src/manager.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

✅ Getting better: Large Method

GoalPlannerModuleManager::initGoalPlannerParameters decreases from 348 to 347 lines of code, threshold = 70. Large functions with many lines of code are generally harder to understand and lower the code health. Avoid adding more lines to this function.