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Buildings Attribute List
Hayden Pearce edited this page Oct 16, 2022
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The buildings within this RTS game play a few key roles:
- The main Atlantis City Centre is the Atlanteans home base. This building gives the player direction as to what they should protect in the game, as it is the baseline to winning the game. The player must gather resources to cast a spell to save Atlantis i.e., its civilians who live in the city centre.
- The barracks and defensive walls are bulidings that act as protection against the rising sea levels and the enemy units that are trying to attack the Atlantean city. These buildings act as shields to protect the Atlantean civilians and the friendly unit who gather the resources needed to cast the spell. This is achieved with troops that spawn from the barracks and the walls acting as a method of fortification.
- The mining camps and farms are buildings that allow the player to gather resources by farming and mining, because the resources cannot be obtained any other way except through the city centre upgrades. These buildings are also esstential to ensuring there are resources available to cast the spell that saves the city.
- This is the game's base building, where a large population of non-playable Atlantean civilians live. In this RTS game, the goal is to save as much of Atlantis as possible, which indicated this city centre is an important area to protect from sinking.
- This building cannot be destoryed by the player unless the game is lost; however, the city centre is upgradeable, which increases building health and players receive 100 wood, 100 metal and 100 stone, with each upgrade.
- Building size: 100 px x 100 px
- Initial building health: 1,000 HP
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Building upgrade awarded:
- Increase builidng health per level up: 500 HP
- Wood resources attained: 100
- Metal resources attained: 100
- Stone resources attained: 100
- This building is called the barracks, which allows players to train a number of troops to protect the friendly civilians of Atlantis, and defend against the enemy units invading the city.
- The barracks are unable to function during the time when it is being upgraded i.e., cannot spawn more troops diring upgrade.
- Once the barracks capacity is reached, no more troops can be trained.
- Construction cost: 10 wood, 0 metal, 4 stone
- Building size: 200 px x 200 px
- Initial building health: 500 HP
- Troops spawn rate: 1 troop / 30 seconds
- Troops capacity: 10 troops
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Building upgrade awarded:
- Upgrade time: 30 seconds
- Increase building health per level up: 500 HP
- Decrease troops spawn rate per level up: 5 seconds each level up
- Increase troops capacity per level: 2 troops
- Upgrade troops per building upgrade: 1 level up
- These building are Atlantis mines filled with a plentora of resources; however, forager units must mine for a period of time to retrieve the resources to use within the game.
- Only forger units/resource units are able to interact with the mining camps i.e., troops are not allowed to mine or gather resources.
- Construction cost: 10 wood, 0 metal, 0 stone
- Building size: 100 px x 100 px
- Initial building health: 500 HP
- Mining time: 15 seconds
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Building upgrade awarded:
- Increase building health per level up: 500 HP
- Mining time removed per level up: 2 seconds
- Upgrade resource quantity per level up: 1 level up
- As the name suggests, this building is a wall players can use to create a defensive barrier around areas they want to protect e.g. Atlantis city centre, farms, mining camps etc, from the enemy unit or the rising sea levels.
- Construction cost: 4 wood
- Initial building health: 50 HP
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Building upgrade awarded:
- Increase building health per level up: 20 HP
- Upgrade wall per level: 1 level up
- Upgrade cost: 5 wood 10 stone
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