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Change the default texture sampling to repeat #701

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2 changes: 2 additions & 0 deletions addons/material_maker/engine/pipeline/pipeline.gd
Original file line number Diff line number Diff line change
Expand Up @@ -319,6 +319,8 @@ func get_texture_uniforms(rd : RenderingDevice, shader : RID, rids : RIDs) -> RI
sampler_state.mag_filter = RenderingDevice.SAMPLER_FILTER_NEAREST
sampler_state.min_filter = RenderingDevice.SAMPLER_FILTER_NEAREST
sampler_state.mip_filter = RenderingDevice.SAMPLER_FILTER_NEAREST
sampler_state.repeat_u = RenderingDevice.SAMPLER_REPEAT_MODE_REPEAT
sampler_state.repeat_v = RenderingDevice.SAMPLER_REPEAT_MODE_REPEAT
var sampler : RID = rd.sampler_create(sampler_state)
rids.add(sampler, "sampler")
var sampler_uniform_array : Array = []
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