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Plugin Structure
Every plugin should be located in rpplugins/<plugin_name>/
whereas <plugin_name>
denotes the identifier of the plugin. The identifier may consist only out of lowercase letters, the numbers 0-9, and underscores.
There are certain files which are required for every plugin:
plugins/<plugin_name>/
+ __init__.py
+ plugin.py
+ config.yaml
The __init__.py
file should just be empty. It serves for the only reason to be able to import the plugin.
The config.yaml
file should contain your [Plugin Configuration](Plugin Configuration).
The plugin.py
should contain your plugin base class, see [Plugin API](Plugin API).
Additionally to the required files, there exists a proposed directory structure, where the pipeline expects your plugin files (you can also find this structure in the PluginPrefab):
plugins/<plugin_name>/
+ resources
+ some_resource.png
+ shader
+ some_include_file.inc.glsl
+ stage1.frag.glsl
+ stage2.frag.glsl
You should place required textures (and models) in resources
. Your shader include files and stage shaders should be stored in
shader/
.
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: