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Pipeline Structure
tobspr edited this page Nov 12, 2015
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1 revision
The pipeline is basically a core wrapper arround the stage system of the pipeline.
There are several additional managers, like the MountManager
, LightManager
, TagStateManager
, etc. which handle a specific feature set.
Most of the graphical features are implemented via plugins. Plugins can insert Render Stages into the pipeline pipe at arbitrary positions. The pipeline executes the Render Stages in a given order, to get the final shaded image.
Each render stage specifies which in- and outputs it needs (see [Render Stages](Render Stages). The StageManager
connects all pipes so they can be executed in order.
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: