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Tobias Schulz edited this page Mar 16, 2014
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MonoGame-SDL2 is a free implementation of the XNA 4.0 Framework, a branch of MonoGame that uses SDL2 for its platform implementation.
This is the base branch that will be the foundation for FNA, a new XNA4 reimplementation that focuses solely on developing an accurate XNA4 runtime for the desktop.
This fork of MonoGame-SDL2 supports GLSL Shaders. How to use GLSL in MG-SDL2