Jumping mobs now make any mobs buckled to them jump #16970
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Mobs buckled to a jumping mob are now compelled to jump at the same time as their carrier.
This looks much better and allows mobs with a rider to pull off much fancier maneuvers.
Calling the component directly like this is total slop but this is how it's done everywhere else soObliterated. Lumi helped me find a better solution, jump component now iterates through mobs buckled to the jumper and forces them to jump.
Why It's Good For The Game
Changelog
🆑
qol: mobs buckled to a jumping mob now jump alongside them
/:cl: