wip #1549
GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Aug 18, 2023 in 0s
Test Results (Windows, MultiThreaded) ❌
❌ TestResults-Windows-MultiThreaded.trx
4939 tests were completed in 1802s with 4922 passed, 2 failed and 15 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy | 9✔️ | 1❌ | 7s | |
osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy | 8✔️ | 1❌ | 6s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy
✔️ TestClickSecondCircleAfterFirstCircleTime
✔️ TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged
✔️ TestClickSecondCircleAtFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged
✔️ TestConstructor
❌ TestHitCircleBeforeSpinner
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
But was: Ok
✔️ TestHitSliderHeadBeforeHitCircle
✔️ TestHitSliderTicksBeforeCircle
✔️ TestMissSliderHeadAndHitAllSliderTicks
❌ osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy
✔️ TestClickSecondCircleAfterFirstCircleTime
✔️ TestClickSecondCircleAtFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged
✔️ TestConstructor
❌ TestHitCircleBeforeSpinner
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
✔️ TestHitSliderHeadBeforeHitCircle
✔️ TestHitSliderTicksBeforeCircle
✔️ TestMissSliderHeadAndHitAllSliderTicks
Annotations
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy ► TestHitCircleBeforeSpinner
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
But was: Ok
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
But was: Ok
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy ► TestHitCircleBeforeSpinner
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
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