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GitHub Actions / Test Results (Windows, MultiThreaded) failed Aug 18, 2023 in 0s

Test Results (Windows, MultiThreaded) ❌

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

4939 tests were completed in 1802s with 4922 passed, 2 failed and 15 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy 9✔️ 1❌ 7s
osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy 8✔️ 1❌ 6s

❌ osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy

✔️ TestClickSecondCircleAfterFirstCircleTime
✔️ TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged
✔️ TestClickSecondCircleAtFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged
✔️ TestConstructor
❌ TestHitCircleBeforeSpinner
	TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
	  But was:  Ok
	
✔️ TestHitSliderHeadBeforeHitCircle
✔️ TestHitSliderTicksBeforeCircle
✔️ TestMissSliderHeadAndHitAllSliderTicks

❌ osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy

✔️ TestClickSecondCircleAfterFirstCircleTime
✔️ TestClickSecondCircleAtFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTime
✔️ TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged
✔️ TestConstructor
❌ TestHitCircleBeforeSpinner
	TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
✔️ TestHitSliderHeadBeforeHitCircle
✔️ TestHitSliderTicksBeforeCircle
✔️ TestMissSliderHeadAndHitAllSliderTicks

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneObjectOrderedHitPolicy ► TestHitCircleBeforeSpinner

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
    But was:  Ok
  
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneObjectOrderedHitPolicy+TestSpinner @ 1500) judgement is Great: Expected: Great
  But was:  Ok

--TearDown
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneStartTimeOrderedHitPolicy ► TestHitCircleBeforeSpinner

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
Raw output
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : (TestSceneStartTimeOrderedHitPolicy+TestSpinner @ 1500) judgement is Great
--TearDown
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)