AsparagusEduardo
released this
08 Oct 17:48
·
124 commits
to master
since this release
## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.9.3`.
🌋 REFACTORS 🌋
📜 = Uses a migration script.
- Converted
settotemboost
command tocallnative
in #5418 - Removed unused
RESOURCE_FLAG_TRACED
in #5430 - Changed
MOVEEND_
defines to an enum in #5449
✨ Feature Branches ✨
merrp/aarant's Followers
Fixed
- Fixed Expansion-exclusive issue that caused trainers to not play their "pointing" animation when Followers were out during battle intro by @kittenchilly in #5406
⚔️ Battle General ⚔️
Changed
- Improved Mega evolution animation to make it a little smoother by @kleenxfeu in #4816
Fixed
- Fixed affection check for exp multiplier by @Bassoonian in #5421
- Fixed multiple Primal Reversions not occurring if multiple battlers fainted on the previous turn by @PhallenTree in #5430
🤹 Moves 🤹
Added
- Added missing
B_AFTER_YOU_TURN_ORDER
config by @PhallenTree in #5400- Gen 5-7: After You fails if the order remains the same after using After You.
- Gen 8+: After You no longer fails if the turn order remains the same after using After You.
- Added missing
B_QUASH_TURN_ORDER
config by @PhallenTree in #5400- Gen 5-7: If multiple Pokémon are affected by Quash, they move in the order they were affected by Quash.
- Gen 8+: If multiple Pokémon are affected by Quash, they now move fastest to slowest.
- Added missing updated
B_UPDATED_CONVERSION_2
by @wiz1989 in #5453- Gens 2-4: Conversion 2 changes the user's type to a type that is resistant/immune to the last move the user was hit by.
- Gen 5+: Conversion 2 changes the user's type to a type that resists the last move used by the selected target.
Fixed
- Fixed Scale Shot corrupting the move used on the next turn by @AlexOn1ine in #5397
- Fixed Growth's description not being updated based on
B_GROWTH_STAT_RAISE
by @nescioquid in #5398 - Fixed Quash not updating the battlers' actions correctly by @PhallenTree in #5400
- Cleanup by @PhallenTree in #5430
- Fixed Snatched Swallow not recovering HP if the Snatcher is not under the effect of Stockpile (should still heal) by @PhallenTree in #5430
- Fixed Counter users being damaged by Spiky Shield by @AlexOn1ine in #5402
- Fixed Electrified Dragon Darts not correctly avoiding targets with ability immunity (Volt Absorb, Motor Drive) by @PhallenTree in #5430
- Fixed Trace not activating a switch-in ability it traces (eg. Intimidate) by @PhallenTree in #5430
- Removed unused
RESOURCE_FLAG_TRACED
.
- Removed unused
- Fixed recoil damage not triggering healing berries by @AlexOn1ine in #5449
- Also changed
MOVEEND_
defines to an enum.
- Also changed
🎭 Abilities 🎭
Fixed
- Fixed Dancer activating even if the dance move is stolen by Snatch by @PhallenTree in #5430
- Fixed Ability popup when multiple Pokémon faint at the same time by @PhallenTree in #5430
- Multiple ability fixes by @PhallenTree in #5447
- Fixed Protosynthesis/Quark Drive sometimes not activating ability popup despite still gaining the boost as they should.
- Fixed Protosynthesis/Quark Drive activating on Transformed battlers.
- Fixed Protosynthesis activating despite Cloud Nine being present on the field.
- Fixed Quark Drive not activating if the battler is not grounded.
- Fixed Protosynthesis/Quark Drive/Beast Boost stat raise priority when multiple stats are tied for the highest one.
- Before:
Attack, Defense, Speed, Special Attack, Special Defense
. - After:
Attack, Defense, Special Attack, Special Defense, Speed
.
- Before:
🧶 Items 🧶
Fixed
- Fixed Ogerpon's Masks not increasing the power of moves by 20% by @AlexOn1ine in #5391
- Fixed Jubilife Muffin not working by @kittenchilly in #5444
- Fixed duplicating flute bug in double battles by @ghoulslash in #5436
🤖 Battle AI 🤖
Fixed
- Fixed Trick/Switcheroo giving AI score even if the opponent has no held item by @kittenchilly in #5412
- Various AI fixes in
AI_CalcMoveEffectScore
by @ghoulslash in #5474- Missing break from
EFFECT_ABSORB
switch case. - Using last used move for Mirror Move instead of predicted move.
- Missing break from
🧹 Other Cleanup 🧹
Changed
- Converted
settotemboost
command tocallnative
by @ghoulslash in #5418 - Removed trailing whitespace by @kittenchilly in #5455
- Removed binary match workaround for Rayquaza's tail in Sootopolis' cutscene by @hedara90 in #5480
Fixed
- Fixed potential uninitialized behavior in
ChangeOrderTargetAfterAttacker
by @AlexOn1ine in #5393 - Fallback on default BW map pop-up theme to reduce potential for error by @ravepossum in #5392
- Multiple typo fixes by @nescioquid in #5398
- VS Seeker documentation fix by @Bassoonian in #5415
🧪 Test Runner 🧪
Added
- Added missing After You and Quash tests by @PhallenTree in #5400
Changed
- Improved Tangling Hair test to make sure that chained effects do not overwrite relevant battler IDs by @ghoulslash in #5423
- Improved Full Heal item tests by @kittenchilly in #5444
Fixed
- Fixed Wake-Up Slap test typo by @Pawkkie in #5442
- Fixed test assumption fail summary fields using more memory than needed by @AsparagusEduardo in #5443
- Fixed issue with
PASSES_RANDOMLY
in AI tests by @Pawkkie in #5486
New Contributors
- @nescioquid made their first contribution in #5398
- @kleenxfeu made their first contribution in #4816
- @wiz1989 made their first contribution in #5453
Full Changelog: expansion/1.9.2...expansion/1.9.3