-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Custom playlist music order was ignored. Queue music by filter and collection. #30343
base: master
Are you sure you want to change the base?
Conversation
Added the ability to filter music by search or by music collection to play.
Bit weird to see this opened given that I explicitly assigned myself to the issue with the intent to work on it but sure I guess? |
I saw it only after the problem was solved... |
I'm not claiming approval, as there might be a simpler approach to fixing this issue. |
Yeah not a problem I guess, just a tad strange. I'll review this by Monday at the latest. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I have several issues with this, but they all boil down to the central design of this, so I'm going to leave it at just the one comment about the problem with the design
osu.Game/Overlays/Music/Playlist.cs
Outdated
if (currentCriteria == criteria) | ||
updateMusicControllerPlaylist(); | ||
|
||
items.FilterCompleted += () => Scheduler.AddOnce(updateMusicControllerPlaylist); | ||
|
||
void updateMusicControllerPlaylist() | ||
{ | ||
musicController.Playlist.Clear(); | ||
musicController.Playlist.AddRange(AllVisibleSets); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
So I was skeptical that this did anything, in particular that this will support reordering items correctly, and yet... it does? It does because every reorder of items in the list calls OnItemsChanged()
, and every OnItemsChanged()
for this container calls Filter()
. And thus the list is cleared and re-populated anew on every item reorder.
Stress-testing it on a huge database (~230MB) it is pretty visible in there, although maybe not as much as I'd actually expect it to be after inferring the above:
@ppy/team-client am I the only one who has a problem with this? The code is otherwise (deceptively?) simple and it appears to work correctly...
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@bdach if you think it's okay then i'm fine with the simple approach until someone complains about performance.
…ylist.cs is not loaded.
Test failures require addressing |
I don't understand why github tests don't pass, because everything works for me. |
Added the ability to filter music by search or by music collection to play.