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feat: Making giveItem more intuitive #1819

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9 changes: 8 additions & 1 deletion modules/inventory/server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2412,13 +2412,20 @@ local function giveItem(playerId, slot, target, count)
local fromInventory = Inventories[playerId]
local toInventory = Inventories[target]

if count <= 0 then count = 1 end

if toInventory?.player then
local data = fromInventory.items[slot]

if not data then return end

if count < 0 then
return { 'cannot_give', count, data.label }
elseif count == 0 then
count = data.count
elseif count > data.count then
count = data.count
end

local targetState = Player(target).state

if targetState.invBusy then
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