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0.4.7 -> 0.5.0
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See changelog for details
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Gocnak authored Jul 14, 2016
2 parents dec15d5 + f664323 commit 7edaec4
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1 change: 1 addition & 0 deletions .gitignore
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client.dll
server.dll
gameui2.dll

client.dylib
client.dylib.dSYM/
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65 changes: 32 additions & 33 deletions changelog.txt
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0.5.0
New Main Menu UI
Thanks to NicolasDe from Project-9 for GameUI2
New background (from tutorial levels) to accomodate the shininess
Play Replays from Leaderboards
Right-clicking when the leaderboards are open will allow you to right click a run and "Watch Replay"
More functionality in future updates!
Contact/Feedback Panel
Introduced a panel for in-game feedback, available in the menu.
Overhauled Settings Panel
Changed to tabular settings, includes four new Tabs:
"Controls" for momentum-specific controls settings
"HUD Settings" for HUD-related momentum settings
"Run Comparisons" for settings regarding the comparisons panel
"Replays" for replay-related settings (just translucence for Alpha)
Accurate Timer Fix
Fixed offset calculations by using a new method to calculate them
Bug/Other fixes
Fixed potential bug with saving times to file
Fixed empty node graphs building
Changed practice mode to enable when no inputs are pressed
Fixed RichText highlighting to properly display highlighted text
Fixed replays recording paused frames
Fixed animations for player jumping and zone enter speed on the HUD speedometer
Fixed the zone buffer for the comparisons panel
Fixed the Changelog panel to properly scroll to top upon load
Removed ability to save/load (use the checkpoint menu instead!)
Fixed Biohazard90's Source Shader Editor (faulty config)
Fixed Version Update panel showing when you have a higher version than master
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar

0.4.7
Bugfixes
Fixed replays sometimes not unloading
Expand All @@ -20,36 +51,4 @@ Bugfixes
Fixed velocity setting to a value that was too high (due to teleports)
Fixed potential "roaming" spec mode if replay was finished
Ending player movement actually approaches 0 now
The player will actually stop inside the end trigger

0.4.0
Replay System
Automatically records replays for every run
Small, lightweight file (28 bytes / tick)
Truncates the recording to the first two seconds before the run started to show prestrafe only
Supports all stats that were displayed during the real run
Allows playback of ghosts with options for 15 different display models and customizable colors (see mom_replay_* commands for more details)
Comparisons Panel
Compare your current run against your PB
Compare against any run stats; all, some or none
Precise Timer
Times accurate to 6 decimal places (however, we currently only display 3 decimal places)
The only timer for surf or bhop that is more accurate than the interval per tick
Read about how it works on our devblog
Map Finished Screen
Mouse controls for watching the replay of the run you just finished
Pages for stats in every zone, not just overall
Shows both XY and XYZ velocity (controlled by mom_speedometer_hvel currently)
Other changes
Added Source Shader Editor
Added both XY and XYZ velocities to run stats
Player's velocity is now slowed down when they finish a map to allow them to see the map finished screen
Crosshair is off by default
left and right are now bindable from Options->Keyboard
JUMP indicator in key press display no longer flashes when the player uses the scroll wheel to jump
Credits can now go faster if attack is pressed
Disabled demo interpolation, which fixes demo stuttering bug, but makes demos lag. Demos will work properly if you turn off client interpolation (cl_interp 0) but this breaks other things
point_servercommand entities are disabled by default
sv_gravity is development-only (sorry)
Player FOV setting now works properly through fov_desired
Changed mom_generate_zon_file to mom_zone_generate
The player will actually stop inside the end trigger
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9 changes: 6 additions & 3 deletions mp/game/momentum/gameinfo.txt
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nodifficulty 1
developer "Team Momentum"
developer_url "http://momentum-mod.org"
gamelogo 1
//gamelogo 1

icon "resource/icon"

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FileSystem
{
SteamAppId 243750 // This sets the app ID in Steam. This is the Source SDK Base 2013 Multiplayer

AdditionalContentId 240 // CS:S
AdditionalContentId 232330 // CSS:DS

//
// The code that loads this file automatically does a few things here:
//
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// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod hl2/custom/*
game+mod momentum/custom/*

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
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// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
game |all_source_engine_paths|cstrike
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk"
game "|all_source_engine_paths|../Counter-Strike Source/cstrike"
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/download"
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