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7 patch commits from vgui_settings_wip See changelog.txt or release page for changelog
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Original file line number | Diff line number | Diff line change |
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0.4.7 | ||
Bugfixes | ||
Fixed replays sometimes not unloading | ||
Fixed width of settings panel labels | ||
Mapfinished panel resets to page 0 properly | ||
Added StartupVids.txt to override Valve's startup vid | ||
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0.4.5 | ||
Changelog Introduced | ||
The version update panel now includes a changelog for the newer version. | ||
Spectator UI Updated | ||
Now includes toggled mouse control upon pressing your +duck bind | ||
Added a red X that stops the replay and respawns the player (similar to MapFinished) | ||
Bugfixes | ||
Fixed scroll detection | ||
Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!) | ||
Replays | ||
Fixed crash with replays not unloading properly | ||
Fixed potential crash with replays ending | ||
Fixed velocity setting to a value that was too high (due to teleports) | ||
Fixed potential "roaming" spec mode if replay was finished | ||
Ending player movement actually approaches 0 now | ||
The player will actually stop inside the end trigger | ||
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0.4.0 | ||
Replay System | ||
Automatically records replays for every run | ||
Small, lightweight file (28 bytes / tick) | ||
Truncates the recording to the first two seconds before the run started to show prestrafe only | ||
Supports all stats that were displayed during the real run | ||
Allows playback of ghosts with options for 15 different display models and customizable colors (see mom_replay_* commands for more details) | ||
Comparisons Panel | ||
Compare your current run against your PB | ||
Compare against any run stats; all, some or none | ||
Precise Timer | ||
Times accurate to 6 decimal places (however, we currently only display 3 decimal places) | ||
The only timer for surf or bhop that is more accurate than the interval per tick | ||
Read about how it works on our devblog | ||
Map Finished Screen | ||
Mouse controls for watching the replay of the run you just finished | ||
Pages for stats in every zone, not just overall | ||
Shows both XY and XYZ velocity (controlled by mom_speedometer_hvel currently) | ||
Other changes | ||
Added Source Shader Editor | ||
Added both XY and XYZ velocities to run stats | ||
Player's velocity is now slowed down when they finish a map to allow them to see the map finished screen | ||
Crosshair is off by default | ||
left and right are now bindable from Options->Keyboard | ||
JUMP indicator in key press display no longer flashes when the player uses the scroll wheel to jump | ||
Credits can now go faster if attack is pressed | ||
Disabled demo interpolation, which fixes demo stuttering bug, but makes demos lag. Demos will work properly if you turn off client interpolation (cl_interp 0) but this breaks other things | ||
point_servercommand entities are disabled by default | ||
sv_gravity is development-only (sorry) | ||
Player FOV setting now works properly through fov_desired | ||
Changed mom_generate_zon_file to mom_zone_generate |
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