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0.4.0 -> 0.4.7
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7 patch commits from vgui_settings_wip
See changelog.txt or release page for changelog
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Gocnak authored Jun 24, 2016
2 parents fd5f8d9 + eab9906 commit dec15d5
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55 changes: 55 additions & 0 deletions changelog.txt
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0.4.7
Bugfixes
Fixed replays sometimes not unloading
Fixed width of settings panel labels
Mapfinished panel resets to page 0 properly
Added StartupVids.txt to override Valve's startup vid

0.4.5
Changelog Introduced
The version update panel now includes a changelog for the newer version.
Spectator UI Updated
Now includes toggled mouse control upon pressing your +duck bind
Added a red X that stops the replay and respawns the player (similar to MapFinished)
Bugfixes
Fixed scroll detection
Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!)
Replays
Fixed crash with replays not unloading properly
Fixed potential crash with replays ending
Fixed velocity setting to a value that was too high (due to teleports)
Fixed potential "roaming" spec mode if replay was finished
Ending player movement actually approaches 0 now
The player will actually stop inside the end trigger

0.4.0
Replay System
Automatically records replays for every run
Small, lightweight file (28 bytes / tick)
Truncates the recording to the first two seconds before the run started to show prestrafe only
Supports all stats that were displayed during the real run
Allows playback of ghosts with options for 15 different display models and customizable colors (see mom_replay_* commands for more details)
Comparisons Panel
Compare your current run against your PB
Compare against any run stats; all, some or none
Precise Timer
Times accurate to 6 decimal places (however, we currently only display 3 decimal places)
The only timer for surf or bhop that is more accurate than the interval per tick
Read about how it works on our devblog
Map Finished Screen
Mouse controls for watching the replay of the run you just finished
Pages for stats in every zone, not just overall
Shows both XY and XYZ velocity (controlled by mom_speedometer_hvel currently)
Other changes
Added Source Shader Editor
Added both XY and XYZ velocities to run stats
Player's velocity is now slowed down when they finish a map to allow them to see the map finished screen
Crosshair is off by default
left and right are now bindable from Options->Keyboard
JUMP indicator in key press display no longer flashes when the player uses the scroll wheel to jump
Credits can now go faster if attack is pressed
Disabled demo interpolation, which fixes demo stuttering bug, but makes demos lag. Demos will work properly if you turn off client interpolation (cl_interp 0) but this breaks other things
point_servercommand entities are disabled by default
sv_gravity is development-only (sorry)
Player FOV setting now works properly through fov_desired
Changed mom_generate_zon_file to mom_zone_generate
Empty file.
9 changes: 7 additions & 2 deletions mp/game/momentum/resource/SourceScheme.res
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Expand Up @@ -89,7 +89,7 @@ Scheme
FrameSystemButton.BgColor "Blank"
FrameSystemButton.Icon ""
FrameSystemButton.DisabledIcon ""
FrameTitleBar.Font "Verdana"
FrameTitleBar.Font "DefaultSmall"
FrameTitleBar.TextColor "255 255 255 204"
FrameTitleBar.BgColor "Blank"
FrameTitleBar.DisabledTextColor "255 255 255 91"
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"name" "Verdana" [$LINUX]
"tall" "16"
"weight" "500"
"antialias" "1"
}
}
"DefaultBold"
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"tall" "12" [!$LINUX]
"tall" "16" [$LINUX]
"weight" "0"
"antialias" "1"
}
}
"DefaultSmallDropShadow"
Expand All @@ -298,6 +300,7 @@ Scheme
"tall" "13"
"weight" "0"
"dropshadow" "1"
"antialias" "1"
}
}
"DefaultVerySmall"
Expand All @@ -306,8 +309,10 @@ Scheme
{
"name" "Tahoma" [!$LINUX]
"name" "Verdana" [$LINUX]
"tall" "12"
"tall" "12" [$LINUX]
"tall" "10" [!$LINUX]
"weight" "0"
"antialias" "1"
}
}

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