After about one and a half years I present to you, the Hurtful Pack r2 which consists of many smaller datapacks aiming to make every Minecrafters life a lot harder!
...a datapack pack?
The evolution from release 1 to release 2 is so big, that its progress could only be put into perspective by comparing
the amount of .mcfunction files, which have increased by 1893%
or by comparing the line count, which have increased by 1143%
while also having decrased the amount of performance impactful NBT lookups and @e selectors per file by 64%
Changelog
Pictures will be added later, there is only a place holder for now!
General
- added advancements
- added resource packs
- added configuration settings
- added ability to safely uninstall
- improved performance greatly
- fixed many bugs (maybe also introduced many bugs, please report them!)
Part of the Hurtful Pack:
-
earlyleatherarmor updated
- updated chestplate crafting recipe
-
graves updated
- added feature-compatibility to witchtrading
-
special witch spawns with special trades and a special drop
- has a 1 in 16 chance to appear
- Elytra that can't be unequipped and should be tested on armor stands first, 50% chance for it to be dropped
- Shinigami Power
- While flying: primary: allows for infinite flight, secondary: debuffs an right-clicked area, tertiary can be shot using crossbows
- Scroll of Shinigami
- can be bought by a Shinigami, repairs worn Shinigami Wing if dropped close to the Shinigami
-
- Skull Dust now meals appropriately
- these also generate in the world (can be configured):
- added feature-compatibility to growontoptree
- giant trees cause players to "grow" up with the tree
- grave skulls now...
- display the name of the died player
- grave bones now...
- have gravity
- decay after a while
- added feature-compatibility to witchtrading
-
growontoptree updated
-
introducing hardstone
- removed buttery consistency out of stone - caving might be a better option than strip mining
-
- silk touch enchanted tools and golden tools are unaffected
-
craft cobblestone slabs together
-
- be careful with netherrack
- removed buttery consistency out of stone - caving might be a better option than strip mining
-
introducing heavyarmor
- armor slows down the player wearing it depending on its material
- golden armor is unaffected
- feature-compatibile to ventilators: if heavy enough, won't affect the player
- feature-compatibile to naturalpaths: if heavy enough, will generate more frequently
- armor slows down the player wearing it depending on its material
-
limitedlife updated
- added feature-compatibility to sapphire
- added winged arrows, which are not affected by gravity (hold a Batwing in your offhand while shooting)
- eat Batwing for health regeneration and night vision
- QoL: throwing an end_crystal into a cauldron now summons an end_crystal entity above it
-
loud2x2tnt updated
- added feature-compatibility to graves
- it can be configured to make the grave skulls behave like normal skulls upon mining, they have to be blown up using the 2x2x2 tnt shape explosion to blow them into Skull Dust
- added feature-compatibility to graves
-
morsecode updated
- added the Mobile Receiver
- frequency is determined by the hotbar slot it is in (2 to 9)
- added wireless redstone mode (enabled in the standalone pack, but disabled in the hurtfulpack - can be configured)
- added the Mobile Receiver
-
introducing reforestation
- saplings plant themselfs
-
introducing sapphire
it enable the following:
-
- attracts lightning occasionally
-
- detects water and rain above it
-
-
a Sapphire gem need to be rightclicked onto glass, possibly polishing it to Sapphire Glass
-
behaves like obsidian
- can't be broken other than with a diamond pickaxe
- is immune to explosions
-
-
- an observer needs to be empowered using a Sapphire gem, the Sapphire gem will be dropped if the Patricle Generator is broken
-
feature-compatibile to torchout: empowering a torch with a Sapphire gem will create a never extinguishing torch, the Sapphire gem will be dropped if the torch is broken
-
smokesignal updated (formerly known as signalfire)
- the duration will be multiplied by the amount of haybale blocks under the campfire (max. 3)
-
introducing smartvillage
- give villages names by naming a Iron Golem closest to the bell then ringing the bell
- upon approach into a village...
-
players will be put into adventure mode. NO RAIDING!
- build up standing by protecting them from raids or trading with them
- be careful if you want to raid them, they might hit back
-
introducing torchout
- torches and campfires burn out after a defined while (can be configured)
-
fuel campfires by dropping logs onto them
- shoot torch arrows in order to place torches without having to go there (hold a torch in your offhand while shooting)
- flame arrows (and entities) light up torches and campfires
- torches and campfires burn out after a defined while (can be configured)
-
introducing usefulender
- ender pearls won't deal damage
- if they're thrown at a dragon egg, the player will be teleported someplace far away
- they don't need to be thrown either, just hold them in your offhand and shoot with a (cross)bow
- ender pearls won't deal damage
-
witchtrading updated
- actually made functional
- approach while holding then trading poisonous potatoes with witches
Not part of the Hurtful Pack:
-
introducing spectatorrevive
- as a spectator fly into a dropped golden apple to revive into survival mode
- useful for hardcore servers.
-
introducing voiddimension
- not made for the consumer, feel free to use it as a developer
- a dimension set in the end dimension inter connected with the overworld
- travelling 1 block in the Void equals to travelling 16 blocks in the overworld
Feedback
Further general information about the datapacks can be found inside of every datapack folder of this repository. If there are issues or suggestion either report them on the Issue tracker or hop over to the Discord Server!