Releases: metroite/datapacks
Release r2: The "Hurtful" Difficulty
After about one and a half years I present to you, the Hurtful Pack r2 which consists of many smaller datapacks aiming to make every Minecrafters life a lot harder!
...a datapack pack?
The evolution from release 1 to release 2 is so big, that its progress could only be put into perspective by comparing
the amount of .mcfunction files, which have increased by 1893%
or by comparing the line count, which have increased by 1143%
while also having decrased the amount of performance impactful NBT lookups and @e selectors per file by 64%
Changelog
Pictures will be added later, there is only a place holder for now!
General
- added advancements
- added resource packs
- added configuration settings
- added ability to safely uninstall
- improved performance greatly
- fixed many bugs (maybe also introduced many bugs, please report them!)
Part of the Hurtful Pack:
-
earlyleatherarmor updated
- updated chestplate crafting recipe
-
graves updated
- added feature-compatibility to witchtrading
-
special witch spawns with special trades and a special drop
- has a 1 in 16 chance to appear
- Elytra that can't be unequipped and should be tested on armor stands first, 50% chance for it to be dropped
- Shinigami Power
- While flying: primary: allows for infinite flight, secondary: debuffs an right-clicked area, tertiary can be shot using crossbows
- Scroll of Shinigami
- can be bought by a Shinigami, repairs worn Shinigami Wing if dropped close to the Shinigami
-
- Skull Dust now meals appropriately
- these also generate in the world (can be configured):
- added feature-compatibility to growontoptree
- giant trees cause players to "grow" up with the tree
- grave skulls now...
- display the name of the died player
- grave bones now...
- have gravity
- decay after a while
- added feature-compatibility to witchtrading
-
growontoptree updated
-
introducing hardstone
- removed buttery consistency out of stone - caving might be a better option than strip mining
-
- silk touch enchanted tools and golden tools are unaffected
-
craft cobblestone slabs together
-
- be careful with netherrack
- removed buttery consistency out of stone - caving might be a better option than strip mining
-
introducing heavyarmor
- armor slows down the player wearing it depending on its material
- golden armor is unaffected
- feature-compatibile to ventilators: if heavy enough, won't affect the player
- feature-compatibile to naturalpaths: if heavy enough, will generate more frequently
- armor slows down the player wearing it depending on its material
-
limitedlife updated
- added feature-compatibility to sapphire
- added winged arrows, which are not affected by gravity (hold a Batwing in your offhand while shooting)
- eat Batwing for health regeneration and night vision
- QoL: throwing an end_crystal into a cauldron now summons an end_crystal entity above it
-
loud2x2tnt updated
- added feature-compatibility to graves
- it can be configured to make the grave skulls behave like normal skulls upon mining, they have to be blown up using the 2x2x2 tnt shape explosion to blow them into Skull Dust
- added feature-compatibility to graves
-
morsecode updated
- added the Mobile Receiver
- frequency is determined by the hotbar slot it is in (2 to 9)
- added wireless redstone mode (enabled in the standalone pack, but disabled in the hurtfulpack - can be configured)
- added the Mobile Receiver
-
introducing reforestation
- saplings plant themselfs
-
introducing sapphire
it enable the following:
-
- attracts lightning occasionally
-
- detects water and rain above it
-
-
a Sapphire gem need to be rightclicked onto glass, possibly polishing it to Sapphire Glass
-
behaves like obsidian
- can't be broken other than with a diamond pickaxe
- is immune to explosions
-
-
- an observer needs to be empowered using a Sapphire gem, the Sapphire gem will be dropped if the Patricle Generator is broken
-
feature-compatibile to torchout: empowering a torch with a Sapphire gem will create a never extinguishing torch, the Sapphire gem will be dropped if the torch is broken
-
smokesignal updated (formerly known as signalfire)
- the duration will be multiplied by the amount of haybale blocks under the campfire (max. 3)
-
introducing smartvillage
- give villages n...
Release r1: Everything is stable and complete!
There might be some things I missed, but everything should be stable and complete now.
Downloads:
earlyleatherarmor
graves
growontoptree (not recommended)
limitedlife
loud2x2tnt
morsecode
signalfire
limitedlife, graves and loud2x2tnt are recommended to be installed together and make up the current "Hurtful Pack" (harder survival)!
Images:
earlyleatherarmor
Crafting recipes, note that the leather boots give additional speed!
graves
Upon death, the player drops a skull and some bones with it. If the skull gets mined, it will drop bonemeal called "Skull Dust". This can be used to grow tallgrass and tall flowers on grass blocks! If limitedlife is present, it'll replace the "Bat Wings" as the curing ingredient.
loud2x2tnt
If tnt is placed in a 2x2x2 shape, it'll be much stronger (ExplosionRadius:30b), louder (1024 blocks loud) and it will crush every skull into "Skull Dust" if graves is also installed!
limitedlife
The player will lose one heart every death. The glass block reduces the max health. The player can only heal if End Crystals above filled cauldrons are provided with its curing ingredient, the "Bat Wings". A rare drop from bats. During the process, the absorbing effect is needed in order to catch the beam! The End Crystal gets angry very quickly, so don't challenge it...
If the player fails to heal before its 10th death, it will be teleported into "The Void". From there on, the only hope is to wait for someone who didn't catch the beam in the curing process.
The "Bat Wings" can also be used to craft a different kind of Elytra.
The "Bat Wingsuit". Its slow, burns on daylight and expensive. Easier to obtain early game!
morsecode
These can be used to give signals from any distance and any dimension (if the chunks are loaded). Gold is for sending signals and Iron for receiving them. The picture shows how to build them.
signalfire
You feel lonely? Throw leaves on burning wood to get attention by nearby players!
Task:
- earlyleatherarmor
- graves
- growontoptree
- limitedlife
- loud2x2tnt
- morsecode
- signalfire
- witchtrading
- more feature-compatibility
Feature-Compatible:
- graves with limitedlife
- loud2x2tnt with graves
Issues:
Please report any issues, even if you are not sure. 👍