Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Burrow #553

Open
wants to merge 2 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
293 changes: 293 additions & 0 deletions src/main/kotlin/com/lambda/client/module/modules/combat/Burrow.kt
Original file line number Diff line number Diff line change
@@ -0,0 +1,293 @@
package com.lambda.client.module.modules.combat

import com.lambda.client.commons.interfaces.DisplayEnum
import com.lambda.client.event.SafeClientEvent
import com.lambda.client.manager.managers.TimerManager.modifyTimer
import com.lambda.client.mixin.extension.isInWeb
import com.lambda.client.module.Category
import com.lambda.client.module.Module
import com.lambda.client.util.items.block
import com.lambda.client.util.items.firstItem
import com.lambda.client.util.items.hotbarSlots
import com.lambda.client.util.math.RotationUtils
import com.lambda.client.util.threads.safeListener
import net.minecraft.entity.EntityLivingBase
import net.minecraft.init.Blocks
import net.minecraft.inventory.Slot
import net.minecraft.item.ItemBlock
import net.minecraft.network.play.client.CPacketAnimation
import net.minecraft.network.play.client.CPacketHeldItemChange
import net.minecraft.network.play.client.CPacketPlayer
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumHand
import net.minecraft.util.math.AxisAlignedBB
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Vec3d
import net.minecraftforge.fml.common.gameevent.TickEvent
import kotlin.math.abs
import kotlin.math.hypot

object Burrow : Module(
name = "Burrow",
alias = arrayOf("SelfFill", "SelfBlock", "RubberFill", "RubberBlock", "FootConcrete", "BlockLag"),
description = "Automatically burrows you in a hole",
category = Category.COMBAT
) {

// behaviour
private val nearby by setting("Nearby", true,
description = "Burrows only if a player is nearby")
private val range by setting("Range", 4.25f, 0.25f..6f, 0.25f,
description = "Range to search for a player", visibility = { nearby })
private val cancel by setting("Cancel On ", Cancel.NONE,
description = "When to disable burrow", visibility = { nearby })
private val autoDisable by setting("Auto Disable", true,
description = "Automatically disables when burrowed")

// bypass
private val packetMode by setting("Rubberband Mode", PacketMode.SMART,
description = "The method to use to rubberband")
private val offset by setting("Offset", 2.0, -25.0..25.0, 1.0,
description = "Offset to send to the server", visibility = { packetMode == PacketMode.DUMB })
private val strength by setting("Strength", 20, 1..50, 1,
description = "Strength of the rubberband, higher meaning more likely to work but flags more afterwards",
visibility = { packetMode == PacketMode.ALTERNATIVE || packetMode == PacketMode.SPIN })

// QOL
private val smooth by setting("Smooth", true,
description = "Smooths out the rubberbanding", visibility = { packetMode != PacketMode.NONE })
private val noTimerFlag by setting("No Timer Flag", true,
description = "Prevents flagging for timer",
visibility = { packetMode != PacketMode.ALTERNATIVE })

// generic
private val rotate by setting("Rotate", true,
description = "Rotates towards the block",)
private val noPeerRotate by setting("No Peer Rotate", true,
description = "Prevents peers from seeing our rotation",
visibility = { rotate })

private var lastBurrow = 0L

enum class Cancel(override val displayName: String, val should: () -> Boolean) : DisplayEnum {
NONE("None", { false }),
// this returns true when moved up by knockback or a piston
JUMP("Jump", { mc.player.motionY > 0 }),
// this is a larger distance than a block
MOVE("Move", { hypot(mc.player.posX - mc.player.prevPosX,
mc.player.posZ - mc.player.prevPosZ) > .2 || JUMP.should.invoke() }),
}

enum class PacketMode(override val displayName: String, val rubberband: Runnable) : DisplayEnum {
NONE("None", {
// we just want to jump up and place to surprise the enemy gamer, this shouldn't flag at all
}),

DUMB("Dumb", {
// offset by a given amount
sendPos(offset + 1)
}),

WEIRD("Weird", {
// this moves us back into the block we placed
sendPos(0.42)
sendPos(0.75)
}),

SMART("Smart", {
// offset an amount that doesn't collide with a block and isn't our position
for (i in -5..5) {

// offset too close won't rubberband
if (abs(i) <= 1)
continue

if (!mc.world.collidesWithAnyBlock(mc.player.entityBoundingBox
.offset(0.0, 1 + i.toDouble(), 0.0))) {
sendPos(1 + i.toDouble())
break
}

}
}),

HORIZONTAL("Horizontal", {
// we want to rubberband horizontally, so we check X and Z
for (x in -5..5)
for (z in -5..5)
if (!mc.world.collidesWithAnyBlock(mc.player.entityBoundingBox
.offset(x.toDouble(), 1.0, z.toDouble()))) {
mc.player.connection.sendPacket(
CPacketPlayer.Position(
mc.player.posX + x,
mc.player.posY + 1.0,
mc.player.posZ + z,
mc.player.onGround)
)
break
}
}),

ALTERNATIVE("Alternative", {
// this flags for timer, which used to bypass 2b2tpvp and .cc and likely bypasses other rubbish patches
for (i in 0..strength / 2) {
sendPos(1.0 + Math.random() * 0.1)
sendPos(1.0)
}
}),

SPIN("Rotations", {
// this flags for timer, which used to bypass 2b2tpvp and .cc and likely bypasses other rubbish patches
for (i in 0..strength) {
mc.player.connection.sendPacket(
CPacketPlayer.Rotation(
RotationUtils.normalizeAngle(
mc.player.rotationYaw + Math.random().toFloat() * 360f
), mc.player.rotationPitch, mc.player.onGround)
)
}
}),
}

var packets = 0

init {

safeListener<TickEvent.ClientTickEvent> { event ->

if (event.phase.equals(TickEvent.Phase.START))
return@safeListener

// we don't want to burrow more than once a second, to give time to catch up with the server. Re-burrowing
// within 1 second is always either instant mine or we never burrowed in the first place. Allowing NONE
// means it can be used as a tower and without the timer setting also bypassed 2b2tpvp at one point.
if (System.currentTimeMillis() - lastBurrow < 1000 && packetMode != PacketMode.NONE)
return@safeListener

// if we should disable due to motion or anything
if (cancel.should.invoke()) {
disable()
return@safeListener
}

if (!player.onGround)
return@safeListener

// check we aren't in an invalid position to burrow
if (mc.player.isInWeb || mc.player.isInLava || mc.player.isInWater || mc.player.isInLava
|| world.collidesWithAnyBlock(player.entityBoundingBox)) {
if (autoDisable)
disable()
return@safeListener
}

// check that we are near players or don't care
if (nearby && world.playerEntities.none {
Vec3d(BlockPos(player.positionVector)).add(.0, 1.0, .0)
.squareDistanceTo(it.posX, it.posY, it.posZ) <= range * range && it != player
})
return@safeListener

// check any colliding entities
if (world.getEntitiesWithinAABB(EntityLivingBase::class.java,
AxisAlignedBB(BlockPos(player.posX, player.posY, player.posZ))).any { it != player })
return@safeListener

// get slot
val slot = player.hotbarSlots.firstItem<ItemBlock, Slot> {
it.item is ItemBlock && it.item.block.let { b -> b == Blocks.OBSIDIAN || b == Blocks.ENDER_CHEST }
} ?: return@safeListener
Comment on lines +198 to +200
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Let's add a setting for hotbar spoof and use the HotbarManager.spoofHotbar helper methods instead of doing it all manually.

I think it should work as it sends packets immediately unlike the PlayerPacketManager (which I don't think will work here as packet ordering and timing is specific)

Also let's check the main and offhand slots for if they're already holding a block to burrow into. Then no unnecessary swapping packets are sent.


burrow(slot.slotIndex)

}

onDisable {
packets = 0
}

}

private fun SafeClientEvent.burrow(slot: Int) {

// basically No003
if (smooth)
sendPos(0.0)

// start of a jump
sendPos(0.42)
sendPos(0.75)

// Vanilla would have us go to ~1.01 but if we aren't rubberbanding we want 1.0 so that we don't have to fall
if (packetMode != PacketMode.NONE) {
sendPos(1.01)
sendPosRot(1.16)
} else {
sendPosRot(1.0)
}

// swap to block
if (player.inventory.currentItem != slot)
connection.sendPacket(CPacketHeldItemChange(slot))

// swing arm to place
connection.sendPacket(CPacketAnimation(EnumHand.MAIN_HAND))

// place block, we don't need to use the util since we don't need to check for collision with ourself
connection.sendPacket(CPacketPlayerTryUseItemOnBlock(
BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ).offset(EnumFacing.DOWN),
EnumFacing.UP, EnumHand.MAIN_HAND, 0.5f, 1f, 0.5f
))

// we want to return our rotation so other players can't see we rotated.
// this is kinda useless but means its slightly less obvious that we burrowed
// slightly.
// todo: if we are rotating from another module we don't need to do this
if (noPeerRotate)
connection.sendPacket(CPacketPlayer.Rotation(mc.player.rotationYaw, mc.player.rotationPitch, mc.player.onGround))

// set last burrow
lastBurrow = System.currentTimeMillis()

// swap back
if (player.inventory.currentItem != slot)
connection.sendPacket(CPacketHeldItemChange(player.inventory.currentItem))

// rubberband
packetMode.rubberband.run()

// we don't do this in the rubberband since we need the slot
if (packetMode == PacketMode.NONE) {
world.setBlockState(BlockPos(player.posX, player.posY, player.posZ),
(player.hotbarSlots[slot].stack.item as ItemBlock).block.defaultState)
player.setPosition(player.posX, player.posY + 1, player.posZ)
}

// account for timer, alternative needs us to flag timer so we don't care about it
if (noTimerFlag && packetMode != PacketMode.ALTERNATIVE) {
modifyTimer(50f * packets)
packets = 0
}

// we might not want to disable
if (autoDisable) disable()

}

private fun sendPos(y: Double) {
mc.player.connection.sendPacket(CPacketPlayer.Position(mc.player.posX, mc.player.posY + y, mc.player.posZ,
false))
packets++
}

private fun sendPosRot(y: Double) {
if (rotate)
mc.player.connection.sendPacket(CPacketPlayer.PositionRotation(mc.player.posX, mc.player.posY + y, mc.player.posZ,
mc.player.rotationYaw, 90f, false))
else
sendPos(y)
packets++
}

}