Working for AirConsole maintaining game and game platform technology as @marc-n-dream
- Switzerland
-
01:58
(UTC +01:00) - https://dreamora.ch
- @Marc_Schaerer
- in/marcschaerer
Highlights
- Pro
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GSAAStandard
GSAAStandard PublicForked from Xiexe/PBR_Standard_Dithered_GSAA_SLO
A standard lit metallic workflow shader that includes Color Noise Dithering, Geometric Specular Anti-aliasing, and Specular Lightmap Occlusion
ShaderLab
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