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A standard lit metallic workflow shader that includes Color Noise Dithering, Geometric Specular Anti-aliasing, and Specular Lightmap Occlusion
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Xiexe/PBR_Standard_Dithered_GSAA_SLO
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This is a standard lit custom shader for unity that includes the following improvments over standard shader. Color Noise Dithering Geometric Specular Anti-Aliasing Specular Lightmap Occlusion* *SLO will only work on lightmapped objects.
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A standard lit metallic workflow shader that includes Color Noise Dithering, Geometric Specular Anti-aliasing, and Specular Lightmap Occlusion
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MIT, Unknown licenses found
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MIT
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LICENSE.meta
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