Releases: crystal-bit/godot-game-template
2024.01.1
What's Changed
- Godot 4.2.1 support
- Project-wide custom theme 35f9134
Users can now tweak UI from a single theme file (or create new ones when needed).
A single theme should be ok for most cases: with Variations it's possible to have enough flexibility, see https://docs.godotengine.org/en/stable/tutorials/ui/gui_theme_type_variations.html or the original PR godotengine/godot#50169 - fix: exit button now is correctly removed on web platform
- fix: debug shortcuts. by @davcri in #87
Full Changelog: 2023.09.1...2024.01.1
2023.09.1
Another refactor release.
- addon names are prefixed with ggt- : this makes it easier to distinguish Godot Game Template addons from other third party addons.
- EG: ggt-core and ggt-debug-shortcuts
- easier configuration:
ggt-core
behaviour can be configured fromconfig.tres
. Previously users had to manually change values inside the addon scripts.
- added SFX and BGM audio bus
- fix: resource_stage_loaded signal emission 2a2f64b
- renamed Transition -> Transitions
Full Changelog: 2023.09.0...2023.09.1
Read more here
2023.09.0
What's Changed
- Godot 4 support by @davcri in #81
- New addon:
ggt-debug-shortcuts
: P pause, R restart scene, Q quit, F toggles window fullscreen (debug shortcuts are available only in debug builds) - Don't retain artifacts longer than a day by @idbrii in #78
- Use ResourceLoader cache #77
New Contributors
Known issues
- push-export.yml: export-mac binary is not runnable #82
Full Changelog: 2022.08.0...2023.09.0
2022.08.0
What's Changed
- Godot 3.5 support
- fix enabling ITCH_IO and RELEASE_ANDROID options by @jrassa in #74
- fix: wait for old nodes to be completely removed from tree before starting a new scene by @davcri #72
- feat: call pre_start() and start() when playing a specific scene by @davcri in #73
- fix html5 CI by @davcri in #75
- new changelog system: now using Github autogenerated release notes. Old changelog file will be removed in future releases
New Contributors
Full Changelog: 2022.04.1...2022.10.0
2022.04.0
π’ Godot 3.4.4 support
π΅ Big refactoring of the template into a separate addon
π΅ Menu.tsnc: reduced the number of files. Smaller scripts and resources have
been merged
π΅ During transitions: scenes are not paused by default anymore. If users
want to pause scenes during transitions, it's possible to do it by setting
pause_scenes_on_transitions = true
in Game.gd
2021.12.0
π’ Added Godot 3.4.2 support
π’ Added Game.restart_scene()
and Game.restart_scene_with_params(override_params)
π’ Added scenes._history
to keep track of scenes loading. Currently for internal use only.
History keeps track of the last 5 scenes and keeps track of their parameters.
π΅ gameplay.tscn
: use Node as root node instead of Node2D.
Full changelog here