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Releases: crystal-bit/godot-game-template

2024.01.1

06 Jan 18:53
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What's Changed

Full Changelog: 2023.09.1...2024.01.1

2023.09.1

30 Sep 08:12
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Another refactor release.

  • addon names are prefixed with ggt- : this makes it easier to distinguish Godot Game Template addons from other third party addons.
    • EG: ggt-core and ggt-debug-shortcuts
  • easier configuration: ggt-core behaviour can be configured from config.tres. Previously users had to manually change values inside the addon scripts.
  • added SFX and BGM audio bus
  • fix: resource_stage_loaded signal emission 2a2f64b
  • renamed Transition -> Transitions

Full Changelog: 2023.09.0...2023.09.1
Read more here

2023.09.0

25 Sep 06:25
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What's Changed

  • Godot 4 support by @davcri in #81
  • New addon: ggt-debug-shortcuts: P pause, R restart scene, Q quit, F toggles window fullscreen (debug shortcuts are available only in debug builds)
  • Don't retain artifacts longer than a day by @idbrii in #78
  • Use ResourceLoader cache #77

New Contributors

Known issues

  • push-export.yml: export-mac binary is not runnable #82

Full Changelog: 2022.08.0...2023.09.0

2022.08.0

29 Aug 20:31
5e88065
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What's Changed

  • Godot 3.5 support
  • fix enabling ITCH_IO and RELEASE_ANDROID options by @jrassa in #74
  • fix: wait for old nodes to be completely removed from tree before starting a new scene by @davcri #72
  • feat: call pre_start() and start() when playing a specific scene by @davcri in #73
  • fix html5 CI by @davcri in #75
  • new changelog system: now using Github autogenerated release notes. Old changelog file will be removed in future releases

New Contributors

Full Changelog: 2022.04.1...2022.10.0

2022.04.0

08 Apr 20:15
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🟒 Godot 3.4.4 support
πŸ”΅ Big refactoring of the template into a separate addon
πŸ”΅ Menu.tsnc: reduced the number of files. Smaller scripts and resources have
been merged
πŸ”΅ During transitions: scenes are not paused by default anymore. If users
want to pause scenes during transitions, it's possible to do it by setting
pause_scenes_on_transitions = true in Game.gd

2021.12.0

31 Dec 12:07
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🟒 Added Godot 3.4.2 support
🟒 Added Game.restart_scene() and Game.restart_scene_with_params(override_params)
🟒 Added scenes._history to keep track of scenes loading. Currently for internal use only.
History keeps track of the last 5 scenes and keeps track of their parameters.
πŸ”΅ gameplay.tscn: use Node as root node instead of Node2D.

Full changelog here

2021.11.0

28 Nov 14:28
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🟒 Added Godot 3.4 support. See #53
πŸ”΅ Use GLES3 renderer by default.
Safari 15 supports WebGL2 starting from version 15, this means that
GLES3 should be a safe default right now.

Full changelog here

2021.06.0

20 Jun 09:59
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🟒 Added dispatch export. Thanks to vini-guerrero! #50
βšͺ Fixed blurred render on HiDPI devices
βšͺ Fixed #49
πŸ”΅ Removed resources/ top level folder, closes #12

Full changelog here

2021.05.0

15 May 14:51
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🟒 Godot 3.3 support!
🟒 CI scripts updated. Thanks to Andrea-Miele! #47 #48
🟒 Added pause button for mobile in gameplay.tscn. Thanks to Andrea1141 #44
🟒 menu.tscn: added Godot version label

Full changelog here

2021.04.2

14 Apr 08:02
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🟒 CI: support for automatic itch.io deploys. Thanks to Andrea-Miele [#41][pr41]