Releases: crystal-bit/godot-game-template
2021.04.1
π’ CI: support for automatic Android debug build. Thanks to Andrea-Miele #39
π Main.tscn
: Removed splash_transition_on_start
property
π΅ Transitions
renamed to Transition
π΅ Transition
: is_playing
renamed to is_displayed
π΅ Transition
: refactor animations name
Full changelog here
2021.04.0
π’ Added version number in main menu
π΅ Game.change_scene
hides the progress bar by default. If you want to show
loading progress, pass {show_progress_bar = true}
as param
π΅ Scene tree not automatically paused anymore on scene change (input will still be captured to prevent messing with scenes during transitions)
βͺ Fixed issue #17: optimized multithread loading
βͺ Fixed issue #35: optimized single thread loading
βͺ Fixed issue #32: crash when playing a specific scene
βͺ Fixed issue #30: hide exit button on HTML5
βͺ Game.size
correctly initialized also in _ready
functions
π Gameplay.tscn
: Removed Player class and scene
Full changelog here
2021.01.0
Sorry if you received a notification about the release of 2021.01.1
: it was a mistake, I skipped the 0 and went straight to the 1, what a terrible programmer I am π
However enjoy the changelog:
π’ Added Game.size
to get current viewport game size
π’ Game.change_scene()
: added support for show_progress_bar
. Usage example:
Game.change_scene("res://myscene.tscn", {
'show_progress_bar': true
})
π΅ Changed default renderer to GLES2 (better HTML5 compatibility)
π΅ Changed initial_fade_active
to splash_transition_on_start
βͺ Fixed many gdlint
errors (all scripts now follow official GDScript
code style)
βͺ Open Sans font filename is now lowercase
π Removed squarebit pixel art font