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Releases: crystal-bit/godot-game-template

2021.04.1

03 Apr 14:06
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🟒 CI: support for automatic Android debug build. Thanks to Andrea-Miele #39
🟠 Main.tscn: Removed splash_transition_on_start property
πŸ”΅ Transitions renamed to Transition
πŸ”΅ Transition: is_playing renamed to is_displayed
πŸ”΅ Transition: refactor animations name

Full changelog here

2021.04.0

02 Apr 13:56
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🟒 Added version number in main menu
πŸ”΅ Game.change_scene hides the progress bar by default. If you want to show
loading progress, pass {show_progress_bar = true} as param
πŸ”΅ Scene tree not automatically paused anymore on scene change (input will still be captured to prevent messing with scenes during transitions)
βšͺ Fixed issue #17: optimized multithread loading
βšͺ Fixed issue #35: optimized single thread loading
βšͺ Fixed issue #32: crash when playing a specific scene
βšͺ Fixed issue #30: hide exit button on HTML5
βšͺ Game.size correctly initialized also in _ready functions
🟠 Gameplay.tscn: Removed Player class and scene

Full changelog here

2021.01.0

06 Jan 17:28
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Sorry if you received a notification about the release of 2021.01.1: it was a mistake, I skipped the 0 and went straight to the 1, what a terrible programmer I am πŸ˜›

However enjoy the changelog:

🟒 Added Game.size to get current viewport game size
🟒 Game.change_scene(): added support for show_progress_bar. Usage example:

Game.change_scene("res://myscene.tscn", {
    'show_progress_bar': true
})

πŸ”΅ Changed default renderer to GLES2 (better HTML5 compatibility)
πŸ”΅ Changed initial_fade_active to splash_transition_on_start
βšͺ Fixed many gdlint errors (all scripts now follow official GDScript
code style)
βšͺ Open Sans font filename is now lowercase
🟠 Removed squarebit pixel art font

2020.12.1

19 Dec 12:06
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  • 🟒 Added changelog.md
  • βšͺ Fixed error when loading a new scene
  • βšͺ Fixed HTML5: crash on multithread loading #15

First release πŸŽ‰

17 Dec 19:44
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Godot Game Template is ready to be used!

Versioning follows calver with YYYY.MM.MICRO scheme.

Feel free to report any issue here or open a discussion here.