Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #36
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1 error and 10 warnings
🧪 Run Unit Tests
Process completed with exit code 1.
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🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L35
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L63
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L169
Unreachable code detected
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🦺 Build Projects:
GodotEnv.Tests/src/features/godot/domain/GodotRepositoryTest.cs#L28
The variable 'WORKING_DIR' is assigned but its value is never used
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🦺 Build Projects:
GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L151
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)
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🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L35
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L63
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
🦺 Build Projects:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L169
Unreachable code detected
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🦺 Build Projects:
GodotEnv.Tests/src/features/godot/domain/GodotRepositoryTest.cs#L28
The variable 'WORKING_DIR' is assigned but its value is never used
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🦺 Build Projects:
GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L151
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)
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