Skip to content

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #36

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #36

Re-run triggered December 27, 2023 03:53
Status Failure
Total duration 51s
Artifacts

unit_tests.yaml

on: pull_request
🔬 Unit Tests
40s
🔬 Unit Tests
Fit to window
Zoom out
Zoom in

Annotations

1 error and 10 warnings
🔬 Unit Tests
Process completed with exit code 1.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L35
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L63
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv.Tests/src/features/godot/domain/GodotRepositoryTest.cs#L28
The variable 'WORKING_DIR' is assigned but its value is never used
🔬 Unit Tests: GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L151
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L35
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L63
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv.Tests/src/features/godot/domain/GodotRepositoryTest.cs#L28
The variable 'WORKING_DIR' is assigned but its value is never used
🔬 Unit Tests: GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L151
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)