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Fix is_ability_active #52

Merged
merged 1 commit into from
Mar 23, 2024
Merged

Fix is_ability_active #52

merged 1 commit into from
Mar 23, 2024

Commits on Mar 23, 2024

  1. Fix is_ability_active

    Currently, dx introduced a bug where the final badge you equip would be counted as being equipped n+1 times, where n is the number of empty slots. This is because `badgeMoveID` doesn't get reset between loop iterations if `badgeItemID == ITEM_NONE`
    JaThePlayer authored Mar 23, 2024
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