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Fix is_ability_active #52

Merged
merged 1 commit into from
Mar 23, 2024
Merged

Fix is_ability_active #52

merged 1 commit into from
Mar 23, 2024

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JaThePlayer
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Currently, dx introduced a bug where the final badge you equip would be counted as being equipped n+1 times, where n is the number of empty slots. This is because badgeMoveID doesn't get reset between loop iterations if badgeItemID == ITEM_NONE

Currently, dx introduced a bug where the final badge you equip would be counted as being equipped n+1 times, where n is the number of empty slots. This is because `badgeMoveID` doesn't get reset between loop iterations if `badgeItemID == ITEM_NONE`
@bates64 bates64 merged commit de28246 into bates64:main Mar 23, 2024
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2 participants