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Emotional Goals

Ethan Roderick edited this page Aug 18, 2021 · 2 revisions

General Goals

These are the feelings we would like to provoke over the

  • Nostalgia concerning the 80s theme.
  • Familiarity with the household/domestic themes.
  • Fear of punishment from parent.

Specific Goals

These are specific emotions that the players should experience when they have specific interactions.

  • As players near the end of the timer they will feel increased pressure as a result of the imposing time constraint.

    • When: At the closing of each loop. Especially if they are nearing their goal.
    • What: Increased pressure.
      • Measured with: Play behaviour and decision making.
    • Why: They become aware that they no longer have much room or time for their actions.
  • After failing from a timeout, players will feel motivated but also slightly frustrated, because of the reset of progress.

    • When: After a loop resets because of failure to get the goal.
    • What: Motivation and frustration.
      • Measured with: Reaction to the lose screen.
    • Why: They feel motivated because they can make more progress on the next loop, but frustrated because of the reset.
  • After completing their objectives, players will feel relieved because of their completion of the task in a small amount of time.

    • When: After the successful completion of a level.
    • What: Relief.
      • Measured with: Reaction to the win screen.
    • Why: They managed to complete the level in the short period of time, and can avoid more resets.
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