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Mass Engine Update #1220

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Commits on Nov 14, 2024

  1. Fix silver crate name.

    sleepyyapril committed Nov 14, 2024
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  2. Engine update!

    sleepyyapril committed Nov 14, 2024
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  3. Update submodule to 228.0.0 (#29947)

    * Update submodule to 228.0.0
    
    * Fix every single test
    
    * Also this one
    metalgearsloth authored and sleepyyapril committed Nov 14, 2024
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  7. 229.0.0

    sleepyyapril committed Nov 14, 2024
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  9. Wake better

    sleepyyapril committed Nov 14, 2024
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  10. v230.0.0

    sleepyyapril committed Nov 14, 2024
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  11. Use EntProtoId

    sleepyyapril committed Nov 14, 2024
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  12. More EntProtoId

    sleepyyapril committed Nov 14, 2024
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  13. v230.2.0

    sleepyyapril committed Nov 14, 2024
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  14. Partial buckling refactor (#29031)

    * partial buckling refactor
    
    * git mv test
    
    * change test namespace
    
    * git mv test
    
    * Update test namespace
    
    * Add pulling test
    
    * Network BuckleTime
    
    * Add two more tests
    
    * smelly
    ElectroJr authored and sleepyyapril committed Nov 14, 2024
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  15. Revert "Partial buckling refactor (#29031)"

    This reverts commit 1741356.
    sleepyyapril committed Nov 14, 2024
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Commits on Nov 15, 2024

  1. Code cleanup: Dirty(Comp) (#26238)

    * Replaced uses of Dirty(Component) with Dirty(Uid, Component)
    Modified some systems (notably pulling-related) to use uids.
    
    * Missed a few
    
    * Revert changes to pulling
    
    * No
    Tayrtahn authored and VMSolidus committed Nov 15, 2024
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  2. aaaaaaaaa

    VMSolidus committed Nov 15, 2024
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  3. Add StorageInteractionTest (#28541)

    ElectroJr authored and VMSolidus committed Nov 15, 2024
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  4. Fix storage UI interactions (#28291)

    * Fix storage UI interactions
    
    * Add VV support
    ElectroJr authored and VMSolidus committed Nov 15, 2024
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  5. Update SharedSingerSystem.cs

    ElectroJr authored and VMSolidus committed Nov 15, 2024
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  6. Alerts Refactor

    EmoGarbage404 authored and VMSolidus committed Nov 15, 2024
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  7. Partial buckling refactor (#29031)

    * partial buckling refactor
    
    * git mv test
    
    * change test namespace
    
    * git mv test
    
    * Update test namespace
    
    * Add pulling test
    
    * Network BuckleTime
    
    * Add two more tests
    
    * smelly
    ElectroJr authored and VMSolidus committed Nov 15, 2024
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  10. Use Unbuckled

    sleepyyapril committed Nov 15, 2024
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  11. AlertType usage...

    sleepyyapril committed Nov 15, 2024
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  13. Mood system updates

    sleepyyapril committed Nov 15, 2024
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  14. Fix yaml

    sleepyyapril committed Nov 15, 2024
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  15. Prevent ghosts from spawning on terminating maps/grids (#28099)

    * Extra checks to prevent ghosts spawning on terminating maps/grids
    
    * Add test for grid deletion
    Tayrtahn authored and sleepyyapril committed Nov 15, 2024
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  16. Fix unbuckling others when clicking on the strap entity (#29998)

    * Add failing unbuckle InteractHand test
    
    * Skip trybuckle if strap doesn't have space
    
    * Unbuckle others not just user
    
    * Fix test failing due to delay
    
    * Change to raise event instead of calling OnInteractHand
    
    * Add test for buckle and unbuckle on InteractHand
    
    * Add tick delay
    
    * Remove unneeded tick delay and clean up
    
    * Comment code
    
    * Cleanup
    
    * Swap to fastest checks first
    
    * Fix reading empty sequence when there are no buckled entities
    ShadowCommander authored and sleepyyapril committed Nov 15, 2024
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  17. Fix unbuckling others when clicking on the strap entity (#29998)

    * Add failing unbuckle InteractHand test
    
    * Skip trybuckle if strap doesn't have space
    
    * Unbuckle others not just user
    
    * Fix test failing due to delay
    
    * Change to raise event instead of calling OnInteractHand
    
    * Add test for buckle and unbuckle on InteractHand
    
    * Add tick delay
    
    * Remove unneeded tick delay and clean up
    
    * Comment code
    
    * Cleanup
    
    * Swap to fastest checks first
    
    * Fix reading empty sequence when there are no buckled entities
    ShadowCommander authored and sleepyyapril committed Nov 15, 2024
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  18. Test!

    sleepyyapril committed Nov 15, 2024
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  19. ...buckled?

    sleepyyapril committed Nov 15, 2024
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  20. sigh.

    sleepyyapril committed Nov 15, 2024
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  21. What.

    sleepyyapril committed Nov 15, 2024
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  22. Fix unbuckling others when clicking on the strap entity (#29998)

    * Add failing unbuckle InteractHand test
    
    * Skip trybuckle if strap doesn't have space
    
    * Unbuckle others not just user
    
    * Fix test failing due to delay
    
    * Change to raise event instead of calling OnInteractHand
    
    * Add test for buckle and unbuckle on InteractHand
    
    * Add tick delay
    
    * Remove unneeded tick delay and clean up
    
    * Comment code
    
    * Cleanup
    
    * Swap to fastest checks first
    
    * Fix reading empty sequence when there are no buckled entities
    metalgearsloth authored and sleepyyapril committed Nov 15, 2024
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  23. Buckling an entity requires a do-after (#29621)

    * Buckling an entity requires a do-after
    
    * Works but feels like bad code?
    
    * Cleanup
    
    ---------
    
    Co-authored-by: plykiya <[email protected]>
    2 people authored and sleepyyapril committed Nov 15, 2024
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  24. Yeah

    sleepyyapril committed Nov 15, 2024
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  25. Replace IClickAlert with events (#30728)

    * Replace IAlertClick with events
    
    * whoop
    
    * eek!
    EmoGarbage404 authored and sleepyyapril committed Nov 15, 2024
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  26. Hm

    sleepyyapril committed Nov 15, 2024
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