Updated project settings #1569
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: "dev-desktop-builds" | |
on: | |
push: | |
branches: [ godot4 ] | |
workflow_dispatch: | |
inputs: | |
sign_macos: | |
description: 'Sign macOS version' | |
type: boolean | |
required: true | |
default: 'false' | |
env: | |
GODOT_VERSION: 4.2 | |
GODOT_SUB: dev2 | |
GODOT_DOWNLOAD_DIR: https://github.com/godotengine/godot-builds/releases/download/4.2-dev2 | |
EXPORT_NAME: material_maker | |
MM_RELEASE: 1_4a1 | |
jobs: | |
export_windows_linux: | |
name: Export Windows and Linux 🗔 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:3.5 | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v1 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
wget -q ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64.zip | |
wget -q ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB} | |
mv ./templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB} | |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32 | |
chown root:root -R ~ | |
wget -q https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe | |
mkdir -v -p ~/.local/share/rcedit | |
mv rcedit-x64.exe ~/.local/share/rcedit | |
#./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --headless -q | |
mkdir -p ~/.config/godot | |
cd ~/.local/share/rcedit | |
RCEDIT_PATH=`pwd` | |
cd - | |
echo '[gd_resource type="EditorSettings" format=2]' >> ~/.config/godot/editor_settings-4.tres | |
echo '[resource]' >> ~/.config/godot/editor_settings-4.tres | |
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres | |
echo 'export/windows/rcedit = "'$RCEDIT_PATH'/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres | |
mkdir -v -p build/${EXPORT_NAME}_${MM_RELEASE}_windows build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
- name: Generate Documentation | |
uses: ammaraskar/sphinx-action@master | |
with: | |
docs-folder: "material_maker/doc" | |
- name: Windows Build 🗔 | |
run: | | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe | |
- name: Linux Build 🐧 | |
run: | | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64 | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64 | |
- name: Copy Material Maker data 📁 | |
run: | | |
cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/environments ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/examples ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/library ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/meshes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/misc/export ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/doc/_build/html ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/doc | |
cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/environments ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/examples ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/library ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/meshes ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/misc/export ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/doc/_build/html ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/doc | |
- name: Create archives 📁 | |
run: | | |
cd build | |
zip -r ${EXPORT_NAME}_${MM_RELEASE}_windows.zip ${EXPORT_NAME}_${MM_RELEASE}_windows | |
tar zcvf ${EXPORT_NAME}_${MM_RELEASE}_linux.tar.gz ${EXPORT_NAME}_${MM_RELEASE}_linux | |
- name: Upload Documentation 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: documentation | |
path: ./material_maker/doc/_build/html | |
- name: Upload Windows Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: windows_snapshot | |
path: build/${{ env.EXPORT_NAME }}_${{ env.MM_RELEASE }}_windows.zip | |
- name: Upload Linux Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: linux_snapshot | |
path: build/${{ env.EXPORT_NAME }}_${{ env.MM_RELEASE }}_linux.tar.gz | |
export-mac: | |
name: Mac Export 🍎 | |
needs: export_windows_linux | |
runs-on: macos-latest | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v1 | |
with: | |
submodules: true | |
- name: Setup environment 🔧 | |
run: | | |
export GODOT_VERSION=${GODOT_VERSION} | |
export EXPORT_NAME=material_maker | |
- name: Install the Apple certificate and provisioning profile | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
env: | |
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} | |
P12_PASSWORD: ${{ secrets.P12_PASSWORD }} | |
BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} | |
KEYCHAIN_PASSWORD: "${{ secrets.KEYCHAIN_PASSWORD }}" | |
run: | | |
# create variables | |
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 | |
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision | |
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db | |
# import certificate and provisioning profile from secrets | |
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH | |
echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH | |
# create temporary keychain | |
security create-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
security set-keychain-settings -lut 21600 $KEYCHAIN_PATH | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
# import certificate to keychain | |
security import $CERTIFICATE_PATH -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k $KEYCHAIN_PATH | |
security list-keychain -d user -s $KEYCHAIN_PATH | |
# apply provisioning profile | |
mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles | |
cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles | |
- name: Download and extract Godot and export templates 💾 | |
run: | | |
curl -O ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_macos.universal.zip | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_macos.universal.zip | |
curl -O ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}" | |
mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}" | |
- name: Mac Build 🔧 | |
run: | | |
chown runner Godot.app/Contents/MacOS/Godot | |
chmod +x Godot.app/Contents/MacOS/Godot | |
mkdir -v -p ./build/mac | |
Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip | |
Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip | |
- name: Make application executable 🔧 | |
run: | | |
unzip -a ./build/mac/material_maker.zip -d ./build/mac | |
chmod +x "./build/mac/Material Maker.app/Contents/MacOS/Material Maker" | |
rm ./build/mac/material_maker.zip | |
- name: Fix application icon 🖼 | |
run: sips -s format icns "./build/mac/Material Maker.app/Contents/Resources/icon.icns" --out "./build/mac/Material Maker.app/Contents/Resources/icon.icns" | |
- name: Get documentation 🚀 | |
uses: actions/download-artifact@v3 | |
with: | |
name: documentation | |
path: doc | |
- name: Copy data folder 📁 | |
run: | | |
cp -R ./addons/material_maker/nodes "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/environments "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/examples "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/library "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/meshes "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/misc/export "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./doc "./build/mac/Material Maker.app/Contents/MacOS/doc" | |
- name: Ad-hoc signing ✍️ | |
if: ${{ github.event.inputs.sign_macos != 'true' }} | |
run: | | |
codesign -s - --force --deep "./build/mac/Material Maker.app" | |
- name: Signing ✍️ | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
run: | | |
codesign -s "Rodolphe Suescun" --force --options runtime --timestamp --deep "./build/mac/Material Maker.app" | |
- name: Create DMG archive 🔧 | |
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname material_maker ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg | |
- name: Notarizing ✍️ | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
env: | |
APPLE_ID: ${{ secrets.APPLE_ID }} | |
NOTARYTOOL_APP_PASSWORD: ${{ secrets.NOTARYTOOL_APP_PASSWORD }} | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
run: | | |
xcrun notarytool submit ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg --apple-id $APPLE_ID --password $NOTARYTOOL_APP_PASSWORD --team-id $APPLE_TEAM_ID --wait | |
xcrun stapler staple ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg | |
- name: Upload Mac OSX Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: macos_snapshot | |
path: ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg |